public SoundInstance CreateInstance(AudioEngine audio, float volume = 1.0f) { uint sampleStart = (uint)Math.Round(sliceStart * audio.audioSpec.freq); uint sampleEnd = (uint)Math.Round(sliceEnd * audio.audioSpec.freq); sampleStart *= audio.bytesPerSample; sampleEnd *= audio.bytesPerSample; if (sampleEnd > soundFile.data.data.Length) { sampleEnd = 0; } if (sampleStart > soundFile.data.data.Length) { sampleStart = 0; } return(SoundInstance.CreateSlice(soundFile.data, sampleStart, sampleEnd, volume)); }