public void Start() { god = GameObject.Find("God").GetComponent<SoundGod>(); tickTime = 1.0 / goldTicksPerSecond; tickTimer = 0.0; carController = transform.parent.transform.parent.GetComponent<StephenCarController>(); line = gameObject.GetComponent<LineRenderer>(); system = gameObject.transform.GetChild(0).transform.GetChild(0).GetComponentInChildren<ParticleSystem>(); system.enableEmission = false; system.Clear(); //EraseLine(); }
void Start() { god = GameObject.Find("God").GetComponent<SoundGod>(); }
void Start() { //the sound god is the source of all sound god = GameObject.Find("God").GetComponent<SoundGod>(); //what weapons are allowed; existingWeapons.Add((int)weaponIndices.MISSILE); existingWeapons.Add((int)weaponIndices.MINE); existingWeapons.Add((int)weaponIndices.SPATULA); existingWeapons.Add((int)weaponIndices.BOOST); existingWeapons.Add((int)weaponIndices.GLOVE); existingWeapons.Add((int)weaponIndices.BETTER_GOLD_GUN); //you start with the gold gun selected, and its in slot 0 selectedSlot = 0; selectedWeapon = 0; //we need to know which player we are working with //so we know which input to aknowledge string playerName = transform.parent.name; if (playerName == "Player01" ) { playerNumber = 0; } else if (playerName == "Player02" ) { playerNumber = 1; } else if (playerName == "Player03" ) { playerNumber = 2; } else if (playerName == "Player04" ) { playerNumber = 3; } }
// Use this for initialization void Start() { timeLimet = 60 * 3; //timeLimet = 60 * 5; //timeLimet = 300; //timeLimet = 60 * 5; startGameTime = Time.time; playerNames = new string[]{"Player01", "Player02", "Player03", "Player04"}; //boxWidth = 200.0f; //boxHeight = 25.0f; boxWidth = 220.0f; boxHeight = 40.0f; runTime = 0.0f; warnTime = 1; god = GameObject.Find("God").GetComponent<SoundGod>(); }