public SoundFX Add(string strResID, bool IsLoop, Transform tmParent, float fDelay, float volumn = 1f) { // 추가 List <SoundFX> listSound = null; if (false == m_hashList.TryGetValue(strResID, out listSound)) { listSound = new List <SoundFX>(); m_hashList.Add(strResID, listSound); } for (int i = listSound.Count; i > 0;) { SoundFX sound = listSound[--i]; if (null == sound) { listSound.RemoveAt(i); } else { if (false == sound.gameObject.activeSelf) { sound.gameObject.SetActive(true); return(sound); } } } SoundFX soundCreate = SoundFX.Create(Resources.Load(strResID) as AudioClip, IsLoop, tmParent, fDelay, false, volumn); if (null != soundCreate) { soundCreate.transform.parent = this.transform; listSound.Add(soundCreate); } return(soundCreate); }