/** * Loads all needed resources for the audio event manager * when using unity audio */ private void InitializeUnityAudio() { // Adds the audio listener this.gameObject.AddComponent <AudioListener>(); SoundEventDatabase databaseInstance = LoadGenericResource( "Databases/SoundEventDatabase", "Event database successfully loaded", "Unable to load the events database") as SoundEventDatabase; SoundObject = LoadGenericResource( "Prefabs/SoundObject", "Sound object successfully loaded", "Unable to load the sound object prefab") as GameObject; AudioMixer _musicMixer = LoadGenericResource( "Mixers/MusicMixer", "Music mixer successfully loaded", "Unable to load the music mixer") as AudioMixer; AudioMixer _sfxMixer = LoadGenericResource( "Mixers/SFXMixer", "SFX mixer successfully loaded", "Unable to load the sfx mixer") as AudioMixer; MusicMixer = _musicMixer.FindMatchingGroups("Master")[0]; SFXMixer = _sfxMixer.FindMatchingGroups("Master")[0]; if (databaseInstance != null) { Events = databaseInstance.Events; } }
/** * Initializes the editor window. Loads the sound event database * @return False on loading error, else true */ public static bool LoadSoundEventDatabase() { databaseInstance = Resources.Load("Databases/SoundEventDatabase") as SoundEventDatabase; if (!databaseInstance) { EditorUtility.DisplayDialog( "Unable to load the event database", "Please check if the database exist in the resources folder.", "Ok"); return(false); } return(true); }