// Use this for initialization void Start() { info = GetComponent <Info>(); parentPlayer = GameObject.FindGameObjectWithTag(owner.ToString()); lastFirePosition = new Vector3(0, 0, -100); SoundEngineWrapper.QueueSound("firerun_alive", 0, false, 22); }
public override void initiate() { copy = Instantiate(zone, new Vector3(0, 0.1f, 0), new Quaternion(0, 0, 0, 0)) as GameObject; dMaterial = copy.GetComponent <Renderer>().material; for (int i = 0; i < 4; i++) { players[i] = GameObject.FindGameObjectWithTag((i + 1).ToString()); } if (!SoundEngineWrapper.IsPlaying(13)) { SoundEngineWrapper.QueueSound("event_start", 0, false, 13); } }
public override void cleanup() { Destroy(copy); SoundEngineWrapper.QueueSound("event_win", 0, false, 13); }