IEnumerator OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.tag == "Player") { if (canPlay) { sfx.PlayEndMusic(); sfx.PlaySoundEffect(flagSound); anim.Play("Flag_Fall"); anim.Play("FlagFall_Level3"); anim.Play("FlagFall_Level1"); canPlay = false; } } yield return(null); }