public void Lose() { AdManager.ShowAddAfterDeath(); pauseButton.interactable = false; soundEffector.PlayLoseSound(); Time.timeScale = 0f; player.enabled = false; loseScreen.SetActive(true); }
public void Lose() { Debug.Log("Lose"); Save_Prefs(); Time.timeScale = 0f; finalScore.text = coinCount.ToString(); Menu.enabled = false; LoseScreen.SetActive(true); if (i == 1) { soundEffector.PlayLoseSound(); } i = 0; }