//光头强抓到我了 public void OnEventGuangTouQiangCaptureMy() { if (!IsEnterStart || Prompt_Accelerate != null) { return; } if (((IParkourControllerScriptCS)hControllerScriptCS).isGamePaused) { return; } if (!IsShowPrompt_Accelerate) { return; } Release_Prompt_Accelerate(); switch (playerIndex) { case PlayerIndex.Index_P1: Prompt_Accelerate = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("Prompt_Accelerate_Left.prefab", GameRoot.gameResource); break; case PlayerIndex.Index_P2: Prompt_Accelerate = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("Prompt_Accelerate_Right.prefab", GameRoot.gameResource); break; } Invoke("Release_Prompt_Accelerate", 3.0f); SoundEffectPlayer.PlayStandalone("Accelerate.wav"); }