/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            // TODO: use this.Content to load your game content here

            RectanglePrimative.LoadTexture(Content);
            ProjectileFactory.Initiate(Content);
            AsteroidFactory.Initiate(Content);

            SoundEffectEngine.Initiate(Content);
            MusicEngine.Initiate(Content);

            gameField = GameField.Initiate(Content);
        }