/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here RectanglePrimative.LoadTexture(Content); ProjectileFactory.Initiate(Content); AsteroidFactory.Initiate(Content); SoundEffectEngine.Initiate(Content); MusicEngine.Initiate(Content); gameField = GameField.Initiate(Content); }