void Awake() { GameObject temp = GameObject.FindGameObjectWithTag("HintBox"); if (ErrorWindow <PowerUpGameObjects> .CanBeAssigned(temp, this, "HintBox")) { hintbox = temp.GetComponent <HintBoxController> (); } GameObject tempflash = GameObject.FindGameObjectWithTag("FlashingTextBox"); if (ErrorWindow <PowerUpGameObjects> .CanBeAssigned(tempflash, this, "FlashingTextBox")) { flashText = tempflash.GetComponent <FlashingTextController> (); } GameObject soundDirObj = GameObject.FindGameObjectWithTag("SoundDirector"); if (soundDirObj != null) { soundDirector = soundDirObj.GetComponent <SoundDirector> (); } else { Debug.Log("Cannot find the SoundDirector!"); } }
// Use this for initialization void Awake() { GameObject soundDirObj = GameObject.FindGameObjectWithTag("SoundDirector"); if (soundDirObj != null) { soundDirector = soundDirObj.GetComponent <SoundDirector> (); } else { Debug.Log("Cannot find the SoundDirector!"); } GameObject directorObj = GameObject.FindGameObjectWithTag("Director"); if (directorObj != null) { director = directorObj.GetComponent <Director> (); } else { Debug.Log("Cannot find the SoundDirector!"); } pieces = new List <GameObject>(); foreach (Transform child in transform) { if (child.tag == "hiddenPuzzlePieces") { pieces.Add(child.gameObject); } } totalPiecesLeft = pieces.Count; if (pieces.Count == 1) { onlyOneChild = true; } GameObject temp = GameObject.FindGameObjectWithTag("HintBox"); if (ErrorWindow <PuzzlePlatform> .CanBeAssigned(temp, this, "HintBox")) { hintbox = temp.GetComponent <HintBoxController> (); hintbox.AddObj(gameObject); } GameObject tempFlash = GameObject.FindGameObjectWithTag("FlashingTextBox"); if (ErrorWindow <PuzzlePlatform> .CanBeAssigned(tempFlash, this, "FlashingTextBox")) { flashText = tempFlash.GetComponent <FlashingTextController> (); flashText.AddObj(gameObject); } }
void Awake() { print("puzzle inventory awake"); GameObject temp = GameObject.FindGameObjectWithTag("HintBox"); if (ErrorWindow <PuzzlePieceActivator> .CanBeAssigned(temp, this, "HintBox")) { hintbox = temp.GetComponent <HintBoxController> (); } GameObject soundDirObj = GameObject.FindGameObjectWithTag("SoundDirector"); if (soundDirObj != null) { soundDirector = soundDirObj.GetComponent <SoundDirector> (); } else { Debug.Log("Cannot find the SoundDirector!"); } }
// Use this for initialization void Start() { GameObject directorObj = GameObject.FindGameObjectWithTag("Director"); GameObject soundDirObj = GameObject.FindGameObjectWithTag("SoundDirector"); if (directorObj != null) { director = directorObj.GetComponent <Director> (); } else if (directorObj == null) { Debug.Log("Cannot find the Director!"); } if (soundDirObj != null) { soundDirector = soundDirObj.GetComponent <SoundDirector> (); } else { Debug.Log("Cannot find the SoundDirector!"); } GameObject obj = GameObject.FindGameObjectWithTag("Player"); if (obj != null) { player = obj.GetComponent <PlayerPositioning>(); shrink = obj.GetComponent <ShrinkPlayer>(); } else if (obj == null) { Debug.Log("cannot find PlayerControls!"); } soulmeter = GameObject.FindGameObjectWithTag("Soulmeter"); }
void Awake() { hintBox = GameObject.FindGameObjectWithTag("HintBox").GetComponent <HintBoxController> (); flashText = GameObject.FindGameObjectWithTag("FlashingTextBox").GetComponent <FlashingTextController> (); soundDirector = GameObject.FindGameObjectWithTag("SoundDirector").GetComponent <SoundDirector> (); }