private void ShowThird() { Sound.Battle(); _battle = new Battle(Current, Enemy); _battle.BattleFinshed += _battle_BattleFinshed; _battle.DamagedEvent += _battle_DamagedEvent; Second.IsVisible = false; Third.IsVisible = true; CurrentAttribute1.BindingContext = Current.MainName; CurrentAttribute2.BindingContext = Current.SubName; EnemyAttribute1.BindingContext = Enemy.MainName; EnemyAttribute2.BindingContext = Enemy.SubName; _battle.Start(); }