예제 #1
0
        public override void MouseOverFar(int i, int j)
        {
            // fixFrames(i, j);
            int x = i; int y = j;

            while (Main.tile[x, y].frameY % 70 != 0)
            {
                y--;
            }
            while (Main.tile[x, y].frameX % 54 != 0)
            {
                x--;
            }

            int vmID = VendingMachineWorld.GetVendingMachineFromCoordinates(x, y);

            if (vmID < 0)
            {
                return;
            }

            Player player = Main.player[Main.myPlayer];

            if (VendingMachineWorld.vm[vmID].isItem)
            {
                Item itm = new Item();
                itm.SetDefaults(SoulOfNPC.getTypeFromItemTag(VendingMachineWorld.vm[vmID].id));
                if (itm.type != 0)
                {
                    player.showItemIconText = itm.modItem.DisplayName.GetDefault();
                }
                else
                {
                    player.showItemIconText = "Vending Machine (Empty)";
                }
            }
            else
            {
                NPC n = SoulOfNPC.getNPCfromNPCTag(VendingMachineWorld.vm[vmID].id);

                if (n != null && n.type != 0)
                {
                    if (n.type == NPCID.SkeletonMerchant)
                    {
                        player.showItemIconText = "Vending Machine (Skeleton Merchant)";
                    }
                    else
                    {
                        player.showItemIconText = "Vending Machine (" + Lang.GetNPCNameValue(n.netID) + ")";
                    }
                }
                else
                {
                    player.showItemIconText = "Vending Machine (Empty)";
                }
            }
            player.noThrow       = 2;
            player.showItemIcon2 = -1;
            player.showItemIcon  = true;
        }
예제 #2
0
 public int getItemID()
 {
     if (!isItem || id == null)
     {
         return(0);
     }
     return(SoulOfNPC.getTypeFromItemTag(id));
 }
예제 #3
0
 public int getNPCID()
 {
     if (isItem || id == null)
     {
         return(0);
     }
     return(SoulOfNPC.getTypeFromNPCTag(id));
 }
예제 #4
0
        public override void KillMultiTile(int i, int j, int frameX, int frameY)
        {
            int x = i; int y = j;
            int vmID = VendingMachineWorld.GetVendingMachineFromCoordinates(x, y);
            int k    = -1;

            if (vmID >= 0 && VendingMachineWorld.vm[vmID] != null)
            {
                string   id      = VendingMachineWorld.vm[vmID].Clear();
                string[] idSplit = id.Split(';');
                bool     itm     = (idSplit[0] == "Item");
                id = idSplit[1];
                if (Main.netMode != 1)
                {
                    if (itm)
                    {
                        k = Item.NewItem(x * 16, y * 16, 48, 64, SoulOfNPC.getTypeFromItemTag(id), 1, false, 0, false, false);
                    }
                    else
                    {
                        k = Item.NewItem(x * 16, y * 16, 48, 64, dropID, 1, false, 0, false, false);
                        VendingMachineItem vmi = Main.item[k].modItem as VendingMachineItem;
                        if (vmi != null)
                        {
                            vmi.setNPCType(SoulOfNPC.getNPCfromNPCTag(id));
                        }
                    }
                }
            }
            else
            {
                if (Main.netMode != 1)
                {
                    k = Item.NewItem(x * 16, y * 16, 48, 64, dropID, 1, false, 0, false, false);
                }
            }
            if (Main.netMode == 2 && k >= 0)
            {
                NetMessage.SendData(21, -1, -1, null, k, 0f, 0f, 0f, 0, 0, 0);
            }
            if (Main.netMode != 0)
            {
                ModPacket pk = mod.GetPacket();
                pk.Write((byte)2);
                pk.Write((short)vmID);
                pk.Send();
            }
        }
예제 #5
0
        public static int PlaceNewVendingMachine(int x, int y, int type, int style, int direction = 0)
        {
            try
            {
                Point16 point = new Point16(x, y);
                TileObjectData.OriginToTopLeft(type, style, ref point);

                VendingMachineItem toPlace = (Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].modItem) as VendingMachineItem;
                if (toPlace == null)
                {
                    return(399);
                }
                if (toPlace.hasShop && (toPlace.npcType == null || toPlace.npcType == ""))
                {
                    toPlace.npcType = SoulOfNPC.ItemToTag(toPlace.item);
                }

                for (int i = 0; i < vm.Length; i++)
                {
                    if (vm[i] != null && vm[i].x == x && vm[i].y == y)
                    {
                        vm[i].setDefaults(point.X, point.Y, toPlace.npcType, toPlace.hasShop);
                        if (Main.netMode != 0)
                        {
                            ModPacket pk = ModLoader.GetMod("VendingMachines").GetPacket();
                            pk.Write((byte)1);
                            pk.Write((short)i);
                            TagIO.Write(vm[i].Save(), pk);
                            pk.Send();
                        }
                        return(i);
                    }
                }

                for (int i = 0; i < vm.Length; i++)
                {
                    if (vm[i] == null)
                    {
                        vm[i] = new VendingMachineData();
                        vm[i].setDefaults(point.X, point.Y, toPlace.npcType, toPlace.hasShop);
                        if (Main.netMode != 0)
                        {
                            ModPacket pk = ModLoader.GetMod("VendingMachines").GetPacket();
                            pk.Write((byte)1);
                            pk.Write((short)i);
                            TagIO.Write(vm[i].Save(), pk);
                            pk.Send();
                        }
                        return(i);
                    }
                    else if (vm[i].isClear())
                    {
                        vm[i].setDefaults(point.X, point.Y, toPlace.npcType, toPlace.hasShop);
                        if (Main.netMode != 0)
                        {
                            ModPacket pk = ModLoader.GetMod("VendingMachines").GetPacket();
                            pk.Write((byte)1);
                            pk.Write((short)i);
                            TagIO.Write(vm[i].Save(), pk);
                            pk.Send();
                        }
                        return(i);
                    }
                }
                return(399);
            }catch (Exception e)
            {
                Main.NewText(e.ToString());
                return(399);
            }
        }
예제 #6
0
        public override bool NewRightClick(int i, int j)
        {
            int x = i; int y = j;

            while (Main.tile[x, y].frameY % 70 != 0)
            {
                y--;
            }
            while (Main.tile[x, y].frameX % 54 != 0)
            {
                x--;
            }


            int vmID = VendingMachineWorld.GetVendingMachineFromCoordinates(x, y);

            if (vmID < 0)
            {
                Main.NewText("No vending Machine Found...");
                return(false);
            }

            VendingMachineData vm = VendingMachineWorld.vm[vmID];

            if (vm.isItem)
            {
                Main.player[Main.myPlayer].chest = -1;
                Main.npcChatText = "";

                int  type = SoulOfNPC.getTypeFromItemTag(vm.id);
                Item itm  = new Item();
                itm.SetDefaults(type);

                VendingMachineItem vendor = itm.modItem as VendingMachineItem;
                if (vendor != null)
                {
                    if (vendor.replaceRightClick)
                    {
                        vendor.machineRightClick(vm, i, j);
                    }
                    else
                    {
                        Main.npcShop = Main.MaxShopIDs - 1;
                        chooseTalkingNPC(vm);
                        Main.recBigList       = false;
                        Main.playerInventory  = true;
                        Main.InGuideCraftMenu = false;
                        Main.InReforgeMenu    = false;
                        for (int k = 0; k < InvisibleAllShopNPC.shopChest.item.Length; k++)
                        {
                            InvisibleAllShopNPC.shopChest.item[k] = new Item();
                        }
                        vendor.SetupShop(InvisibleAllShopNPC.shopChest);
                        Main.instance.shop[Main.npcShop].SetupShop(ModContent.NPCType <InvisibleAllShopNPC>());
                    }
                }
            }
            else
            {
                int type = SoulOfNPC.getTypeFromNPCTag(vm.id);

                Main.npcShop = NPCToShop(type);

                if (type == NPCID.TravellingMerchant)
                {
                    Main.player[Main.myPlayer].chest = -1;
                    Main.npcChatText = "";
                    for (int k = 0; k < 40; k++)
                    {
                        if (Main.instance.shop[Main.npcShop].item[k] == null)
                        {
                            Main.instance.shop[Main.npcShop].item[k] = new Item();
                        }
                        Main.instance.shop[Main.npcShop].item[k].SetDefaults(Main.travelShop[k]);
                    }
                    Main.InGuideCraftMenu = false;
                    Main.InReforgeMenu    = false;
                    Main.recBigList       = false;
                    Main.playerInventory  = true;
                    chooseTalkingNPC(vm);
                }

                /*Nurse code overrides the normal vending machine shop for the behaviour of the nurse heal option.*/

                else if (type == NPCID.Nurse)
                {
                    int num5 = Main.player[Main.myPlayer].statLifeMax2 - Main.player[Main.myPlayer].statLife;
                    for (int k = 0; k < 22; k++)
                    {
                        int num6 = Main.player[Main.myPlayer].buffType[k];
                        if (Main.debuff[num6] && Main.player[Main.myPlayer].buffTime[k] > 5 && BuffLoader.CanBeCleared(num6))
                        {
                            num5 += 1000;
                        }
                    }

                    if (Main.player[Main.myPlayer].BuyItem(num5))
                    {
                        AchievementsHelper.HandleNurseService(num5);
                        Main.PlaySound(SoundID.Item4, -1, -1);
                        Main.player[Main.myPlayer].HealEffect(Main.player[Main.myPlayer].statLifeMax2 - Main.player[Main.myPlayer].statLife, true);
                        Main.player[Main.myPlayer].statLife = Main.player[Main.myPlayer].statLifeMax2;
                        for (int k = 0; k < 22; k++)
                        {
                            int num23 = Main.player[Main.myPlayer].buffType[k];
                            if (Main.debuff[num23] && Main.player[Main.myPlayer].buffTime[k] > 0 && BuffLoader.CanBeCleared(num23))
                            {
                                Main.player[Main.myPlayer].DelBuff(k);
                                k = -1;
                            }
                        }
                        return(true);
                    }
                }
                else
                {
                    Main.player[Main.myPlayer].chest = -1;
                    Main.npcChatText = "";
                    chooseTalkingNPC(vm);
                    Main.recBigList       = false;
                    Main.playerInventory  = true;
                    Main.InGuideCraftMenu = false;
                    Main.InReforgeMenu    = false;
                    Main.instance.shop[Main.npcShop].SetupShop(Main.npcShop < Main.MaxShopIDs - 1 ? Main.npcShop : type);
                }
            }
            return(true);
        }