예제 #1
0
        void OnGUI()
        {
            if (data == null)
            {
                if (GUILayout.Button("Reload Config", GUILayout.Height(80)))
                {
                    Initialize();
                }
                if (GUILayout.Button("Open Config File", GUILayout.Height(80)))
                {
                    BuildScript.EditConfig();
                }
            }
            else
            {
                if (helpInfo == "")
                {
                    helpInfo = "Click on an object to learn more about it!";
                }
                GUI.SetNextControlName("help box");

                scrollPosition = GUILayout.BeginScrollView(scrollPosition);

                GUILayout.Box(helpInfo, GUILayout.Height(60), GUILayout.Width(position.width - 8));
                GUI.SetNextControlName("build path");
                GUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel(new GUIContent("Build Path", "The location your built game will be saved."));
                int    buttonNameLength = 40;
                string buttonName       = data.BuildPath.Substring(Mathf.Max(0, data.BuildPath.Length -
                                                                             buttonNameLength), Mathf.Min(buttonNameLength, data.BuildPath.Length));
                if (buttonName.Length == buttonNameLength)
                {
                    buttonName = "..." + buttonName;
                }
                if (GUILayout.Button(buttonName))
                {
                    string selectedPath = EditorUtility.OpenFolderPanel("Build Path", data.BuildPath, data.BuildPath);
                    if (selectedPath != "")
                    {
                        data.BuildPath = selectedPath;
                    }
                }
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel(new GUIContent("File Name", "The name of the file"), skin.label);
                GUI.SetNextControlName("file name");
                data.FileName = GUILayout.TextField(data.FileName, skin.textArea);
                GUILayout.EndHorizontal();
                GUI.SetNextControlName("version number");
                data.VersionNumberMajor = EditorGUILayout.IntField("Version Number Major", data.VersionNumberMajor);
                data.VersionNumberMinor = EditorGUILayout.IntField("Version Number Minor", data.VersionNumberMinor);
                data.VersionNumberPatch = EditorGUILayout.IntField("Version Number Patch", data.VersionNumberPatch);
                GUILayout.BeginHorizontal();
                if (GUILayout.Button("New Major Version"))
                {
                    data.VersionNumberMajor++;
                    data.VersionNumberMinor = 0;
                    data.VersionNumberPatch = 0;
                }
                if (GUILayout.Button("New Minor Version"))
                {
                    data.VersionNumberMinor++;
                    data.VersionNumberPatch = 0;
                }
                GUILayout.EndHorizontal();
                GUI.SetNextControlName("preview build");
                data.Preview = EditorGUILayout.Toggle("Preview build", data.Preview);

                GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(position.width - 8));
                EditorGUI.indentLevel++;

                int deletePlatform = -1;
                for (int i = 0; i < data.Platforms.Length; i++)
                {
                    GUILayout.BeginHorizontal();
                    GUI.SetNextControlName("platform " + i);
                    BuildType platformType = (BuildType)System.Enum.Parse(typeof(BuildType), data.Platforms[i]);
                    data.Platforms[i] = EditorGUILayout.EnumPopup(new GUIContent("Platform " + i, "Path relative to the Unity Project that " +
                                                                                 "you want to place builds. Suggested to use '/build'"),
                                                                  platformType,
                                                                  GUILayout.Width(position.width - 40))
                                        .ToString();
                    if (GUILayout.Button("X", GUILayout.Width(20)))
                    {
                        deletePlatform = i;
                        break;
                    }
                    GUILayout.EndHorizontal();
                }
                if (deletePlatform > -1)
                {
                    data.Platforms = data.Platforms.RemoveAt(deletePlatform);
                }

                GUILayout.BeginHorizontal();
                if (GUILayout.Button("Add a platform"))
                {
                    System.Array.Resize <string>(ref data.Platforms, data.Platforms.Length + 1);
                    data.Platforms[data.Platforms.Length - 1] = BuildType.win_x86.ToString();
                }
                EditorGUI.indentLevel--;
                GUILayout.EndHorizontal();

                GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(position.width - 8));

                // SCENES
                GUILayout.Label("Scenes");
                EditorBuildSettingsScene[] scenes = EditorBuildSettings.scenes;
                EditorGUI.indentLevel++;
                scenes = sceneList.Draw(DrawSceneListEntry, DrawSceneListEntryDrag, scenes);
                EditorGUI.indentLevel--;
                EditorBuildSettings.scenes = scenes;
                List <string> enabledScenes = new List <string>();
                for (int s = 0; s < scenes.Length; s++)
                {
                    if (scenes[s].enabled)
                    {
                        enabledScenes.Add(scenes[s].path);
                    }
                }
                data.Scenes = enabledScenes.ToArray();

                GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(position.width - 8));

                #region steam
                // steam settings
                GUILayout.BeginHorizontal();
                data.SteamData.BuildToSteam = EditorGUILayout.Toggle(new GUIContent("Push to Steam",
                                                                                    "Check this button to enable packing a build to Steamworks."), data.SteamData.BuildToSteam, EditorStyles.miniButtonMid);
                GUILayout.EndHorizontal();
                if (data.SteamData.BuildToSteam)
                {
                    // we should do the cool expanding thing
                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Steam SDK Content Builder Path", "The location of the ContentBuilder folder in" +
                                                               " the Steam SDK"));
                    buttonNameLength = 40;
                    buttonName       = data.SteamData.SDKPath.Substring(Mathf.Max(0, data.SteamData.SDKPath.Length -
                                                                                  buttonNameLength), Mathf.Min(buttonNameLength, data.SteamData.SDKPath.Length));
                    if (buttonName.Length == buttonNameLength)
                    {
                        buttonName = "..." + buttonName;
                    }
                    if (GUILayout.Button(buttonName))
                    {
                        string selectedPath = EditorUtility.OpenFolderPanel("Steam SDK Path", data.SteamData.SDKPath, data.SteamData.SDKPath);
                        if (selectedPath != "")
                        {
                            data.SteamData.SDKPath = selectedPath;
                        }
                    }
                    GUILayout.EndHorizontal();
                    //if(GUILayout.Button("Download Steam SDK")){
                    //	string selectedPath = EditorUtility.OpenFolderPanel("Steam SDK Path", data.SteamData.SDKPath, data.SteamData.SDKPath);
                    //	if (selectedPath != "") {
                    //		DownloadSteamSDK(selectedPath);
                    //	}
                    //}

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Steam CMD Path", "The location of the command line interface" +
                                                               " for steam. This is steamcmd.exe on windows and steamcmd.sh on mac."));
                    buttonName = data.SteamData.SteamCMDPath.Substring(Mathf.Max(0, data.SteamData.SteamCMDPath.Length -
                                                                                 buttonNameLength),
                                                                       Mathf.Min(buttonNameLength,
                                                                                 data.SteamData.SteamCMDPath.Length));
                    if (buttonName.Length == buttonNameLength)
                    {
                        buttonName = "..." + buttonName;
                    }
                    if (GUILayout.Button(buttonName))
                    {
                        string selectedPath = "";
                        selectedPath = EditorUtility.OpenFilePanel("steamcmd Path", data.SteamData.SteamCMDPath, "");
                        if (selectedPath != "")
                        {
                            data.SteamData.SteamCMDPath = selectedPath;
                        }
                    }
                    GUILayout.EndHorizontal();

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Use Existing Builds", "Check this box to select a folder" +
                                                               " that contains builds not made during this build process to push to Steam."));
                    data.SteamData.UseExistingBuilds = GUILayout.Toggle(data.SteamData.UseExistingBuilds, "");
                    GUILayout.EndHorizontal();

                    if (data.SteamData.UseExistingBuilds)
                    {
                        GUILayout.BeginHorizontal();
                        EditorGUILayout.PrefixLabel(new GUIContent("Existing Builds Path", "The location of your builds" +
                                                                   " folder that contains builds separated by platform."));
                        buttonName = data.SteamData.ExistingBuildsPath.Substring(
                            Mathf.Max(0, data.SteamData.ExistingBuildsPath.Length - buttonNameLength),
                            Mathf.Min(buttonNameLength, data.SteamData.ExistingBuildsPath.Length));
                        if (buttonName.Length == buttonNameLength)
                        {
                            buttonName = "..." + buttonName;
                        }
                        if (GUILayout.Button(buttonName))
                        {
                            string selectedPath = "";
                            selectedPath = EditorUtility.OpenFolderPanel("Existing Builds Path", data.SteamData.ExistingBuildsPath,
                                                                         data.SteamData.ExistingBuildsPath);
                            if (selectedPath != "")
                            {
                                data.SteamData.ExistingBuildsPath = selectedPath;
                            }
                        }
                        GUILayout.EndHorizontal();
                    }

                    // app build info
                    GUILayout.BeginVertical(skin.box);

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("App ID", "This game's steamworks App ID"));
                    data.SteamData.AppBuild.AppID = GUILayout.TextField(data.SteamData.AppBuild.AppID);
                    GUILayout.EndHorizontal();

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Description", "Details to identify this build in steamworks."));
                    data.SteamData.AppBuild.Description = GUILayout.TextField(data.SteamData.AppBuild.Description);
                    GUILayout.EndHorizontal();

                    data.SteamData.AppBuild.Preview = GUILayout.Toggle(data.SteamData.AppBuild.Preview,
                                                                       new GUIContent("Preview", "Check this if you don't want" +
                                                                                      " to actually send the builds up to steam and just want to test" +
                                                                                      " if the correct files were packaged."));

                    GUILayout.EndVertical();

                    // depot list
                    int deleteDepot = -1;
                    for (int d = 0; d < data.SteamData.Depots.Length; d++)
                    {
                        GUILayout.BeginVertical(skin.box);
                        GUILayout.BeginHorizontal();
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button(new GUIContent("Remove Depot", "Removes this depot from the list."), GUILayout.Width(100)))
                        {
                            deleteDepot = d;
                            break;
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal();
                        EditorGUILayout.PrefixLabel(new GUIContent("Depot ID", "This refers to the Steamworks depot that the chosen build's" +
                                                                   " files will be packaged into. Depots are normally used to create packages for players on a specifc platform."));
                        data.SteamData.Depots[d].DepotID = GUILayout.TextField(data.SteamData.Depots[d].DepotID);
                        GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal();
                        EditorGUILayout.PrefixLabel(new GUIContent("Build Type", "The platform this depot is for."));
                        BuildType depotBuildType = (BuildType)System.Enum.Parse(typeof(BuildType), data.SteamData.Depots[d].BuildType);
                        data.SteamData.Depots[d].BuildType = EditorGUILayout.EnumPopup(depotBuildType).ToString();
                        GUILayout.EndHorizontal();
                        EditorGUILayout.PrefixLabel(new GUIContent("Ignore Files", "Any files created through the build process that you don.'t" +
                                                                   " want to upload to steam. You can use wildcards ('/*') to indicate all files in a directory."));
                        int deleteIgnore = -1;
                        for (int i = 0; i < data.SteamData.Depots[d].IgnoreFiles.Length; i++)
                        {
                            GUILayout.BeginHorizontal();
                            data.SteamData.Depots[d].IgnoreFiles[i] = GUILayout.TextField(data.SteamData.Depots[d].IgnoreFiles[i]);
                            if (GUILayout.Button(new GUIContent("X", "Removes this file from the ignore list."), GUILayout.Width(20)))
                            {
                                deleteIgnore = i;
                                break;
                            }
                            GUILayout.EndHorizontal();
                        }
                        if (deleteIgnore > -1)
                        {
                            data.SteamData.Depots[d].IgnoreFiles = data.SteamData.Depots[d].IgnoreFiles.RemoveAt(deleteIgnore);
                        }
                        GUILayout.BeginHorizontal();
                        if (GUILayout.Button("Add file to ignore"))
                        {
                            System.Array.Resize <string>(ref data.SteamData.Depots[d].IgnoreFiles,
                                                         data.SteamData.Depots[d].IgnoreFiles.Length + 1);
                            data.SteamData.Depots[d].IgnoreFiles[data.SteamData.Depots[d].IgnoreFiles.Length - 1] = "";
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.EndVertical();
                    }
                    if (deleteDepot > -1)
                    {
                        data.SteamData.Depots = data.SteamData.Depots.RemoveAt(deleteDepot);
                    }
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button("Add Depot", GUILayout.Height(30)))
                    {
                        System.Array.Resize <DepotData>(ref data.SteamData.Depots,
                                                        data.SteamData.Depots.Length + 1);
                        data.SteamData.Depots[data.SteamData.Depots.Length - 1] = new DepotData();
                    }
                    GUILayout.EndHorizontal();

                    GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(Screen.width - 12));
                }
                #endregion

                GUILayout.EndScrollView();

                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Save Changes", GUILayout.Height(60)))
                {
                    BuildScript.WriteData(data);
                }

                if (GUILayout.Button("BUILD!", GUILayout.Height(80)))
                {
                    // popup to ask for password
                    if (data.SteamData.BuildToSteam)
                    {
                        SteamLoginWindow.DoEnterLogin("Login to Steam", BuildWithLogin);
                    }
                    else
                    {
                        if (data.AutoIncrement && !data.Preview)
                        {
                            data.VersionNumberPatch += 1;
                            BuildScript.WriteData(data);
                        }
                        BuildScript.PerformBuild();
                    }
                }

                // Help info section
                switch (GUI.GetNameOfFocusedControl())
                {
                case "help box":
                    helpInfo = "This is the help info box! Mouse over other things to learn more about them :3";
                    break;

                case "build path":
                    helpInfo = "Path relative to the Unity Project that you want to place builds. Suggested to use '/build'";
                    break;

                case "file name":
                    helpInfo = "The name of the application.";
                    break;

                case "version number":
                    helpInfo = "Which version you are building. It is suggested to go with XX_YY_ZZ where XX is major version," +
                               " YY is minor version, and ZZ is patch version. The current time is always appended to the end of the version";
                    break;

                case "preview build":
                    helpInfo = "Check this if you want to test out the build. It'll log out where builds are going but it won't actually build them.";
                    break;

                default:
                    helpInfo = "Please select an item below to discover more about it ^.^";
                    break;
                }
                if (GUI.GetNameOfFocusedControl().Contains("platform"))
                {
                    helpInfo = "A list of every platform you are building to. Acceptable platforms are:\n" +
                               "win_x86, win_x64, mac, mac_x86, max_x64, linux, linux_x86, linux_x64, android, blackberry, ios," +
                               "ps3, ps4, vita, 360, xbone, win_phone_8, win_store_app, web";
                }
                if (GUI.GetNameOfFocusedControl().Contains("scene"))
                {
                    helpInfo = "A list of unity scenes to build into the project. Order is important here! This will override your build settings.";
                }
            }
        }