protected override void LocalInventory() { SetupEnableInventoryUI(); if (localInventoryEquipData != null) { SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel()); SetDynamicList((Enum)InventoryUI, (string)null, localInventoryEquipData.Length, false, (Func <int, bool>) delegate(int i) { SortCompareData sortCompareData = localInventoryEquipData[i]; if (sortCompareData == null || !sortCompareData.IsPriority(sortSettings.orderTypeAsc)) { return(false); } return(true); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { uint tableID = localInventoryEquipData[i].GetTableID(); if (tableID == 0) { SetActive(t, false); } else { SetActive(t, true); EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(tableID); EquipItemSortData equipItemSortData = localInventoryEquipData[i] as EquipItemSortData; EquipItemInfo equip = equipItemSortData.GetItemData() as EquipItemInfo; ITEM_ICON_TYPE iconType = equipItemSortData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, equipItemSortData.GetUniqID()); SkillSlotUIData[] skillSlotData = GetSkillSlotData(equip); ItemIcon itemIcon = CreateItemIconDetail(equipItemSortData, skillSlotData, IsShowMainStatus, t, "TRY_ON", i, equipItemSortData.GetIconStatus(), is_new, -1, false, -1); itemIcon.SetItemID(equipItemSortData.GetTableID()); itemIcon.SetButtonColor(localInventoryEquipData[i].IsPriority(sortSettings.orderTypeAsc), true); SetLongTouch(itemIcon.transform, "DETAIL", i); } }); } }
protected void ShowOrder() { if (MonoBehaviourSingleton <InventoryManager> .I.questItemInventory.GetCount() > 0) { List <QuestItemInfo> list = new List <QuestItemInfo>(); MonoBehaviourSingleton <InventoryManager> .I.ForAllQuestInvetory(delegate(QuestItemInfo item) { if (IsSetQuestItemInfoByOrderQuest(item)) { if (isQuestItemDirty) { GetRemainingTimeAndExpiredNum(item, out float remainTime, out int expiredNum); if (remainTime > 0f) { item.infoData.questData.num -= expiredNum; if (item.infoData.questData.num > 0) { list.Add(item); } } } else if (item.infoData.questData.num > 0) { list.Add(item); } } }); Search(ref list); questItemAry = list.ToArray(); } List <QuestGridData> list2 = new List <QuestGridData>(); if (MonoBehaviourSingleton <PartyManager> .IsValid() && MonoBehaviourSingleton <PartyManager> .I.challengeInfo.IsEnable()) { list2.Add(new QuestGridData(QuestGridData.ORDER_QUEST_TYPE.Challenge, null)); } if (questItemAry != null && questItemAry.Length != 0) { QuestSortData[] array = sortSettings.CreateSortAry <QuestItemInfo, QuestSortData>(questItemAry); if (array != null) { int i = 0; for (int num = array.Length; i < num; i++) { QuestSortData questSortData = array[i]; QuestInfoData info = questSortData.itemData.infoData; int num2 = info.questData.num; int num3 = 0; if (MonoBehaviourSingleton <UserInfoManager> .I.isGuildRequestOpen) { num3 = (from g in MonoBehaviourSingleton <GuildRequestManager> .I.guildRequestData.guildRequestItemList where g.questId == (int)info.questData.tableData.questID select g).Count(); } int num4 = num2 - num3; if (num4 > 0) { list2.Add(new QuestGridData(QuestGridData.ORDER_QUEST_TYPE.Quest, array[i])); } } } } questGridDatas = list2.ToArray(); if (questGridDatas == null || questGridDatas.Length == 0) { SetActive((Enum)UI.GRD_ORDER_QUEST, false); SetActive((Enum)UI.STR_ORDER_NON_LIST, true); SetActive((Enum)UI.OBJ_ACTIVE_ROOT, false); SetActive((Enum)UI.OBJ_INACTIVE_ROOT, true); SetLabelText((Enum)UI.LBL_MAX, "0"); SetLabelText((Enum)UI.LBL_NOW, "0"); UIScrollView component = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIScrollView>(); if (component != null) { component.set_enabled(false); component.verticalScrollBar.alpha = 0f; } } else { if (questGridDatas.Length == 1 && questGridDatas[0].orderQuestType == QuestGridData.ORDER_QUEST_TYPE.Challenge) { SetActive((Enum)UI.STR_ORDER_NON_LIST, true); } else { SetActive((Enum)UI.STR_ORDER_NON_LIST, false); } SetActive((Enum)UI.GRD_ORDER_QUEST, true); SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel()); SetToggle((Enum)UI.TGL_ICON_ASC, sortSettings.orderTypeAsc); pageMax = 1 + (questGridDatas.Length - 1) / 10; bool flag = pageMax > 1; SetActive((Enum)UI.OBJ_ACTIVE_ROOT, flag); SetActive((Enum)UI.OBJ_INACTIVE_ROOT, !flag); SetLabelText((Enum)UI.LBL_MAX, pageMax.ToString()); SetLabelText((Enum)UI.LBL_NOW, nowPage.ToString()); UITweener[] transitions = GetCtrl(UI.OBJ_FRAME).GetComponents <UITweener>(); int finishCount = 0; UITweener[] array2 = transitions; foreach (UITweener uITweener in array2) { uITweener.AddOnFinished(delegate { finishCount++; if (finishCount >= transitions.Length) { isTransitionFinished = true; } }); } int num5 = 10 * (nowPage - 1); int num6 = (nowPage != pageMax) ? 10 : (questGridDatas.Length - num5); QuestGridData[] destinationArray = new QuestGridData[num6]; Array.Copy(questGridDatas, num5, destinationArray, 0, num6); questGridDatas = destinationArray; SetGrid(UI.GRD_ORDER_QUEST, string.Empty, 0, true, null, null); SetGrid(UI.GRD_ORDER_QUEST, "QuestListOrderItem", questGridDatas.Length, true, CreateGridListItem, UpdateGridListItem); } }
protected virtual void ShowSelectUI() { //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) int num = (!isInGameScene && TutorialStep.HasQuestSpecialUnlocked()) ? 1 : 2; int num2 = (showMode != 0) ? num : 0; int num3 = (showMode != SHOW_MODE.QUEST) ? num : 0; int num4 = (showMode != SHOW_MODE.ORDER) ? num : 0; SetActive((Enum)UI.OBJ_DELIVERY_ROOT, showMode == SHOW_MODE.DELIVERY); SetActive((Enum)UI.OBJ_QUEST_ROOT, showMode == SHOW_MODE.QUEST); SetActive((Enum)UI.OBJ_ORDER_ROOT, showMode == SHOW_MODE.ORDER); SetButtonSprite((Enum)UI.BTN_DELIVERY, "QuestTabBtnBase" + SPR_ON_OFF[num2], true); SetSprite((Enum)UI.SPR_DELIVERY_TEXT, "QuestTabBtnText" + SPR_INDEX[0] + SPR_ON_OFF[num2]); SetSprite((Enum)UI.SPR_DELIVERY_ICON, "QuestTabBtnIcon" + SPR_INDEX[0] + SPR_ON_OFF[num2]); SetButtonSprite((Enum)UI.BTN_QUEST, "QuestTabBtnBase" + SPR_ON_OFF[num3], true); SetSprite((Enum)UI.SPR_QUEST_TEXT, "QuestTabBtnText" + SPR_INDEX[1] + SPR_ON_OFF[num3]); SetSprite((Enum)UI.SPR_QUEST_ICON, "QuestTabBtnIcon" + SPR_INDEX[1] + SPR_ON_OFF[num3]); SetButtonSprite((Enum)UI.BTN_ORDER, "QuestTabBtnBase" + SPR_ON_OFF[num4], true); SetSprite((Enum)UI.SPR_ORDER_TEXT, "QuestTabBtnText" + SPR_INDEX[2] + SPR_ON_OFF[num4]); SetSprite((Enum)UI.SPR_ORDER_ICON, "QuestTabBtnIcon" + SPR_INDEX[2] + SPR_ON_OFF[num4]); if (!TutorialStep.HasQuestSpecialUnlocked()) { SetButtonEnabled((Enum)UI.BTN_QUEST, false); SetButtonEnabled((Enum)UI.BTN_ORDER, false); SetActive((Enum)UI.BTN_EVENT, false); } if (!isInGameScene) { SetRenderNPCModel((Enum)UI.TEX_NPCMODEL, 0, MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.questCenterNPCPos, MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.questCenterNPCRot, MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.questCenterNPCFOV, (Action <NPCLoader>)null); SetLabelText((Enum)UI.LBL_NPC_MESSAGE, npcText); } SetActive((Enum)UI.OBJ_NPC_MESSAGE, !isInGameScene); if (showMode == SHOW_MODE.DELIVERY) { SetActive((Enum)UI.SPR_TAB_NORMAL, UI.BTN_TAB_NORMAL == selectedTab); SetActive((Enum)UI.SPR_TAB_DAILY, UI.BTN_TAB_DAILY == selectedTab); SetActive((Enum)UI.SPR_TAB_WEEKLY, UI.BTN_TAB_WEEKLY == selectedTab); SetButtonSprite((Enum)UI.BTN_TAB_NORMAL, (selectedTab != UI.BTN_TAB_NORMAL) ? "PickeShopBtn_Normal_off" : "PickeShopBtn_Green_on", false); SetButtonSprite((Enum)UI.BTN_TAB_DAILY, (selectedTab != UI.BTN_TAB_DAILY) ? "PickeShopBtn_Normal_off" : "PickeShopBtn_Green_on", false); SetButtonSprite((Enum)UI.BTN_TAB_WEEKLY, (selectedTab != UI.BTN_TAB_WEEKLY) ? "PickeShopBtn_Normal_off" : "PickeShopBtn_Green_on", false); SetNPCMessage(selectedTab); switch (selectedTab) { case UI.BTN_TAB_NORMAL: SetDeliveryList(normalDeliveryInfo); break; case UI.BTN_TAB_DAILY: SetDeliveryList(dailyDeliveryInfo); break; case UI.BTN_TAB_WEEKLY: SetDeliveryList(weeklyDeliveryInfo); break; } } else if (showMode == SHOW_MODE.ORDER) { if (questItemAry == null && MonoBehaviourSingleton <InventoryManager> .I.questItemInventory.GetCount() > 0) { List <QuestItemInfo> list = new List <QuestItemInfo>(); MonoBehaviourSingleton <InventoryManager> .I.ForAllQuestInvetory(delegate(QuestItemInfo item) { if (item.infoData.questData.num > 0) { list.Add(item); } }); questItemAry = list.ToArray(); GetCtrl(UI.GRD_ORDER_QUEST).DestroyChildren(); } if (questItemAry == null || questItemAry.Length == 0) { SetActive((Enum)UI.BTN_SORT, false); SetActive((Enum)UI.GRD_ORDER_QUEST, false); SetActive((Enum)UI.STR_ORDER_NON_LIST, true); } else { questSortData = sortSettings.CreateSortAry <QuestItemInfo, QuestSortData>(questItemAry); SetActive((Enum)UI.GRD_ORDER_QUEST, true); SetActive((Enum)UI.STR_ORDER_NON_LIST, false); SetActive((Enum)UI.BTN_SORT, true); SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel()); SetToggle((Enum)UI.TGL_ICON_ASC, sortSettings.orderTypeAsc); SetDynamicList((Enum)UI.GRD_ORDER_QUEST, "QuestListOrderItem", questSortData.Length, false, (Func <int, bool>) null, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { QuestSpecialSelect questSpecialSelect2 = this; SetActive(t, true); SetEvent(t, "SELECT_ORDER", i); QuestInfoData info2 = this.questSortData[i].itemData.infoData; int num9 = (int)(info2.questData.tableData.difficulty + 1); int l = 0; for (int num10 = difficult.Length; l < num10; l++) { SetActive(t, difficult[l], l < num9); } if (!is_recycle) { ResetTween(t, UI.TWN_DIFFICULT_STAR, 0); PlayTween(t, UI.TWN_DIFFICULT_STAR, true, null, false, 0); } EnemyTable.EnemyData enemyData2 = Singleton <EnemyTable> .I.GetEnemyData((uint)info2.questData.tableData.GetMainEnemyID()); QuestSortData questSortData = this.questSortData[i]; ItemIcon itemIcon2 = ItemIcon.Create(questSortData.GetIconType(), questSortData.GetIconID(), questSortData.GetRarity(), FindCtrl(t, UI.OBJ_ENEMY), questSortData.GetIconElement(), null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon2.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData2.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData2.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData2.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData2.weakElement == ELEMENT_TYPE.MAX); SetLabelText(t, UI.LBL_QUEST_NAME, info2.questData.tableData.questText); int num11 = 1; ClearStatusQuest clearStatusQuest2 = MonoBehaviourSingleton <QuestManager> .I.clearStatusQuest.Find((ClearStatusQuest data) => info2.questData.tableData.questID == data.questId); if (clearStatusQuest2 != null) { num11 = clearStatusQuest2.questStatus; } int value2 = i + 100; SetToggleGroup(t, UI.OBJ_ICON_NEW, value2); SetToggleGroup(t, UI.OBJ_ICON_CLEARED, value2); SetToggleGroup(t, UI.OBJ_ICON_COMPLETE, value2); switch (num11) { default: SetToggle(t, UI.OBJ_ICON_NEW, false); SetToggle(t, UI.OBJ_ICON_CLEARED, false); SetToggle(t, UI.OBJ_ICON_COMPLETE, false); break; case 1: SetToggle(t, UI.OBJ_ICON_NEW, true); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_NEW, "ef_ui_questselect_new"); break; case 3: SetToggle(t, UI.OBJ_ICON_CLEARED, true); break; case 4: SetToggle(t, UI.OBJ_ICON_COMPLETE, true); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_COMPLETE, "ef_ui_questselect_complete"); break; } SetLabelText(t, UI.LBL_ORDER_NUM, info2.questData.num.ToString()); SetActive(t, UI.LBL_REMAIN, false); }); } } else if (showMode == SHOW_MODE.QUEST) { if (questInfo == null || questInfo.Length == 0) { SetActive((Enum)UI.GRD_QUEST, false); SetActive((Enum)UI.STR_QUEST_NON_LIST, true); } else { SetActive((Enum)UI.STR_QUEST_NON_LIST, false); SetActive((Enum)UI.GRD_QUEST, true); SetDynamicList((Enum)UI.GRD_QUEST, "QuestListItem", questInfo.Length, false, (Func <int, bool>) null, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { QuestSpecialSelect questSpecialSelect = this; SetEvent(t, "SELECT_QUEST", i); QuestInfoData info = questInfo[i]; int num5 = (int)(info.questData.tableData.difficulty + 1); int j = 0; for (int num6 = difficult.Length; j < num6; j++) { SetActive(t, difficult[j], j < num5); } if (!is_recycle) { ResetTween(t, UI.TWN_DIFFICULT_STAR, 0); PlayTween(t, UI.TWN_DIFFICULT_STAR, true, null, false, 0); } EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)info.questData.tableData.GetMainEnemyID()); if (enemyData != null) { SetActive(t, UI.OBJ_ENEMY, true); int iconId = enemyData.iconId; RARITY_TYPE?rarity = (info.questData.tableData.questType != QUEST_TYPE.ORDER) ? null : new RARITY_TYPE?(info.questData.tableData.rarity); ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, iconId, rarity, FindCtrl(t, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); } else { SetActive(t, UI.OBJ_ENEMY, false); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, 6); SetActive(t, UI.STR_NON_WEAK_ELEMENT, true); } SetLabelText(t, UI.LBL_QUEST_NUM, string.Empty); SetLabelText(t, UI.LBL_QUEST_NAME, info.questData.tableData.questText); if (!info.isExistMission) { SetActive(t, UI.OBJ_MISSION_INFO_ROOT, false); } else { SetActive(t, UI.OBJ_MISSION_INFO_ROOT, true); int k = 0; for (int num7 = info.missionData.Length; k < num7; k++) { SetActive(t, ui_top_crown[k], info.missionData[k] != null); if (info.missionData[k] != null) { SetActive(t, ui_crown[k], info.missionData[k].state >= CLEAR_STATUS.CLEAR); } } } int num8 = 1; ClearStatusQuest clearStatusQuest = MonoBehaviourSingleton <QuestManager> .I.clearStatusQuest.Find((ClearStatusQuest data) => info.questData.tableData.questID == data.questId); if (clearStatusQuest != null) { num8 = clearStatusQuest.questStatus; } int value = i + 100; SetToggleGroup(t, UI.OBJ_ICON_NEW, value); SetToggleGroup(t, UI.OBJ_ICON_CLEARED, value); SetToggleGroup(t, UI.OBJ_ICON_COMPLETE, value); switch (num8) { default: SetToggle(t, UI.OBJ_ICON_NEW, false); SetToggle(t, UI.OBJ_ICON_CLEARED, false); SetToggle(t, UI.OBJ_ICON_COMPLETE, false); break; case 1: SetToggle(t, UI.OBJ_ICON_NEW, true); SetVisibleWidgetEffect(UI.SCR_NORMAL_QUEST, t, UI.SPR_ICON_NEW, "ef_ui_questselect_new"); break; case 3: SetToggle(t, UI.OBJ_ICON_CLEARED, true); break; case 4: SetToggle(t, UI.OBJ_ICON_COMPLETE, true); SetVisibleWidgetEffect(UI.SCR_NORMAL_QUEST, t, UI.SPR_ICON_COMPLETE, "ef_ui_questselect_complete"); break; } }); } } }