/********* ** Public methods *********/ /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <param name="helper">Provides simplified APIs for writing mods.</param> public override void Entry(IModHelper helper) { ModHelper = helper; ModMonitor = this.Monitor; Config = helper.ReadConfig <Config>(); helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded; helper.Events.Player.Warped += this.OnPlayerWarped; helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked; helper.Events.Input.ButtonPressed += this.OnButtonPressed; helper.Events.GameLoop.Saving += this.OnSaving; helper.Events.Display.MenuChanged += this.OnMenuChanged; helper.Events.GameLoop.GameLaunched += this.OnGameLaunched; musicManager = new MusicManager(); textureManager = new TextureManager(); this.LoadTextures(); menuChangedMusic = false; //Initialize all of the lists upon creation during entry. SongSpecifics.initializeMenuList(); SongSpecifics.initializeFestivalsList(); this.LoadMusicPacks(); }
/// <summary> /// Entry point for the mod. /// </summary> /// <param name="helper"></param> public override void Entry(IModHelper helper) { DefaultSoundBank = Game1.soundBank; DefaultWaveBank = Game1.waveBank; ModHelper = helper; ModMonitor = Monitor; Manifest = ModManifest; Config = helper.ReadConfig <Config>(); StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad; // StardewModdingAPI.Events.EventArgsLocationsChanged += LocationEvents_CurrentLocationChanged; StardewModdingAPI.Events.PlayerEvents.Warped += PlayerEvents_Warped; StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick; StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed; StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave; StardewModdingAPI.Events.MenuEvents.MenuChanged += MenuEvents_MenuChanged; StardewModdingAPI.Events.MenuEvents.MenuClosed += MenuEvents_MenuClosed; StardewModdingAPI.Events.GameEvents.FirstUpdateTick += GameEvents_FirstUpdateTick; StardewModdingAPI.Events.GameEvents.OneSecondTick += GameEvents_OneSecondTick; musicManager = new MusicManager(); MusicPath = Path.Combine(ModHelper.DirectoryPath, "Content", "Music"); WavMusicDirectory = Path.Combine(MusicPath, "Wav"); XACTMusicDirectory = Path.Combine(MusicPath, "XACT"); TemplateMusicDirectory = Path.Combine(MusicPath, "Templates"); textureManager = new TextureManager(); this.createDirectories(); this.createBlankXACTTemplate(); this.createBlankWAVTemplate(); musicPacksInitialized = false; menuChangedMusic = false; //Initialize all of the lists upon creation during entry. SongSpecifics.initializeMenuList(); SongSpecifics.initializeEventsList(); SongSpecifics.initializeFestivalsList(); initializeMusicPacks(); }