private void StartThread() { midiManager.InitIfNotDoneYet(); thread = new SongEditorMidiSoundPlayAlongThread(settings, songMeta, midiManager); thread.Start((int)songAudioPlayer.PositionInSongInMillis); }
private void StartThread() { midiManager.InitIfNotDoneYet(); thread = injector.CreateAndInject <SongEditorMidiSoundPlayAlongThread>(); thread.Start((int)songAudioPlayer.PositionInSongInMillis); }