/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.DepthStencilState = DepthStencilState.Default; state.Draw(gameTime, graphics, spriteBatch); songController.DrawVolume(spriteBatch, gameTime, graphics); base.Draw(gameTime); }