private void OnEnable() { m_environment = GameEnvironment.CreateInstance(BoardManager.GetMap(), new List <Tile>() { Tile.Wall, Tile.BreakableWall, Tile.Reflector }); m_searchBehaviour = GetComponent <SearchBehaviour>(); m_attackBehaviour = GetComponent <AttackBehaviour>(); m_sonarBehaviour = GetComponent <SonarBehaviour>(); m_searchBehaviour.Environment = m_environment; m_attackBehaviour.Environment = m_environment; }
private void Start() { cubeSonarScript = Cube.GetComponent <SonarBehaviour>(); cylinderSonarScript = Cylinder.GetComponent <SonarBehaviour>(); sphereSonarScript = Sphere.GetComponent <SonarBehaviour>(); }
private void Awake() { instance = this; }
// Use this for initialization void Start() { sonarBehaviourScript = gameObject.GetComponent <SonarBehaviour>(); cubeVibrationScript = gameObject.GetComponent <CubeVibrationScript>(); }
// Use this for initialization void Start() { sonarBehaviourScript = gameObject.GetComponent <SonarBehaviour>(); }