예제 #1
0
//	public void MessageReceived(NetworkMessage netMsg) {
//		SomethingMessage hej = netMsg.ReadMessage<SomethingMessage>();
//		Debug.Log ("COS POSZLO!!!" + hej.someInt);
//		BoardSpawn board = GameObject.Find("Board").GetComponent<BoardSpawn>();
//		board.bombFromNetwork (hej.someInt);
//	}

    public void Bomb(NetworkMessage netMsg)
    {
        Debug.Log("Connected! XDXDXD");
        SomethingMessage hej = netMsg.ReadMessage <SomethingMessage>();

        addBombOnBoard(hej.someInt);
    }
예제 #2
0
    public void BombToServer(NetworkMessage netMsg)
    {
        Debug.Log("Sending to All 1 xD");
        SomethingMessage hej = netMsg.ReadMessage <SomethingMessage>();

        addBombOnBoard(hej.someInt);
        Debug.Log("Sending to All xD");
        NetworkServer.SendToAll(666, new SomethingMessage(hej.someInt));
    }
예제 #3
0
    ///<summary>
    /////  El cliente llamaría a esta función con el valor que quiera enviar.
    /// datos de los mensajes
    ///</summary>
    public void SendSomethingToServer(string headR, string chestR, string legR, string leftArmR, string rigthArmR)
    {
        var msg = new SomethingMessage();

        msg.headE     = headR;
        msg.chestE    = chestR;
        msg.legE      = legR;
        msg.leftArmE  = leftArmR;
        msg.rigthArmE = rigthArmR;
        GameObject.Find("NetworkController").GetComponent <NetworkController>().client.Send(CustomMsgID.Something, msg);
    }