/// <summary> /// Reset simulation statistics. /// </summary> public override void Reset() { Iterations = 0; SolveTime.Reset(); LoadTime.Reset(); ReorderTime.Reset(); DecompositionTime.Reset(); }
/// <summary> /// Reset simulation statistics. /// </summary> public void Reset() { Iterations = 0; SolveTime.Reset(); LoadTime.Reset(); ReorderTime.Reset(); FactoringTime.Reset(); }
/// <summary> /// Clear all statistics. /// </summary> public void Clear() { Iterations = 0; SolveTime.Reset(); LoadTime.Reset(); TimePoints = 0; TransientIterations = 0; TransientTime.Reset(); TransientSolveTime = TimeSpan.Zero; Accepted = 0; Rejected = 0; }