public IActionResult Solo(EditSoloViewModel editModel)
        {
            SoloModel editSolo = context.Solos.Single(c => c.ID == editModel.soloID);



            editModel.currenntAbilIDs   = context.SoloAbilities.Where(c => c.SoloID == editModel.soloID).Select(i => i.AbilityID).ToList();
            editModel.currenntWeaponIDs = context.SoloWeapons.Where(c => c.SoloID == editModel.soloID).Select(x => x.WeaponID).ToList();
            editModel.currenntSpellIDs  = context.SoloSpells.Where(c => c.SoloID == editModel.soloID).Select(x => x.SpellID).ToList();



            editSolo.ARM         = editModel.ARM;
            editSolo.CMD         = editModel.CMD;
            editSolo.DEF         = editModel.DEF;
            editSolo.FA          = editModel.FA;
            editSolo.MAT         = editModel.MAT;
            editSolo.RAT         = editModel.RAT;
            editSolo.Name        = editModel.Name;
            editSolo.SPD         = editModel.SPD;
            editSolo.PointCost   = editModel.PointCost;
            editSolo.STR         = editModel.STR;
            editSolo.factionName = editModel.Faction;
            editSolo.FA          = editModel.FA;
            context.SaveChanges();



            if (editModel.abilIDS != null)
            {
                foreach (var abil in editModel.abilIDS)
                {
                    if (!editModel.currenntAbilIDs.Contains(abil))
                    {
                        SoloAbility NewSoloAbility = new SoloAbility();
                        NewSoloAbility.AbilityID = abil;
                        NewSoloAbility.SoloID    = editModel.soloID;
                        context.SoloAbilities.Add(NewSoloAbility);
                        context.SaveChanges();
                    }



                    foreach (var currentAbil in editModel.currenntAbilIDs)
                    {
                        if (!editModel.abilIDS.Contains(currentAbil))
                        {
                            SoloAbility soloabil = (from s in context.SoloAbilities where s.AbilityID == currentAbil where s.SoloID == editModel.soloID select s).FirstOrDefault <SoloAbility>();
                            context.SoloAbilities.Remove(soloabil);
                            context.SaveChanges();
                        }
                    }
                }
            }

            else
            {
                // delete all solo abils
                var soloAbils = context.SoloAbilities.Where(c => c.SoloID == editModel.soloID).ToList();

                foreach (var Abil in soloAbils)
                {
                    context.SoloAbilities.Remove(Abil);
                    context.SaveChanges();
                }
            }



            if (editModel.weapIDS != null)
            {
                foreach (var weap in editModel.weapIDS)
                {
                    if (!editModel.currenntWeaponIDs.Contains(weap))
                    {
                        SoloWeapon NewSoloWeapon = new SoloWeapon();
                        NewSoloWeapon.WeaponID = weap;
                        NewSoloWeapon.SoloID   = editModel.soloID;
                        context.SoloWeapons.Add(NewSoloWeapon);
                        context.SaveChanges();
                    }



                    foreach (var weaps in editModel.currenntWeaponIDs)
                    {
                        if (!editModel.weapIDS.Contains(weaps))
                        {
                            SoloWeapon soloWeap = (from s in context.SoloWeapons where s.WeaponID == weap where s.SoloID == editModel.soloID select s).FirstOrDefault <SoloWeapon>();
                            context.SoloWeapons.Remove(soloWeap);
                            context.SaveChanges();
                        }
                    }
                }
            }


            else
            {
                // delete all solo abils
                var soloWeaps = context.SoloWeapons.Where(c => c.SoloID == editModel.soloID).ToList();

                foreach (var Weap in soloWeaps)
                {
                    context.SoloWeapons.Remove(Weap);
                    context.SaveChanges();
                }
            }



            if (editModel.spellIDS != null)
            {
                foreach (var spell in editModel.spellIDS)
                {
                    if (!editModel.currenntSpellIDs.Contains(spell))
                    {
                        SoloSpell NewSoloSpell = new SoloSpell();
                        NewSoloSpell.SpellID = spell;
                        NewSoloSpell.SoloID  = editModel.soloID;
                        context.SoloSpells.Add(NewSoloSpell);
                        context.SaveChanges();
                    }



                    foreach (var spells in editModel.currenntSpellIDs)
                    {
                        if (!editModel.weapIDS.Contains(spells))
                        {
                            SoloSpell soloSpell = (from s in context.SoloSpells where s.SpellID == spell where s.SoloID == editModel.soloID select s).FirstOrDefault <SoloSpell>();
                            context.SoloSpells.Remove(soloSpell);
                            context.SaveChanges();
                        }
                    }
                }
            }


            else
            {
                // delete all solo abils
                var soloSpells = context.SoloSpells.Where(c => c.SoloID == editModel.soloID).ToList();

                foreach (var Spell in soloSpells)
                {
                    context.SoloSpells.Remove(Spell);
                    context.SaveChanges();
                }
            }



            return(Redirect("/View/Solo/" + editSolo.ID));
        }
예제 #2
0
        public IActionResult Solo(SoloViewModel model)
        {
            if (ModelState.IsValid)
            {
                SoloModel newSolo = new SoloModel();


                newSolo.Name        = model.Name;
                newSolo.ARM         = model.ARM;
                newSolo.CMD         = model.CMD;
                newSolo.DEF         = model.DEF;
                newSolo.FA          = model.FA;
                newSolo.MAT         = model.MAT;
                newSolo.PointCost   = model.PointCost;
                newSolo.RAT         = model.RAT;
                newSolo.SPD         = model.SPD;
                newSolo.STR         = model.STR;
                newSolo.FA          = model.FA;
                newSolo.factionName = model.Faction;

                context.Solos.Add(newSolo);
                context.SaveChanges();

                if (model.abilIDS != null)
                {
                    foreach (var abil in model.abilIDS)
                    {
                        SoloAbility NewSoloAbility = new SoloAbility();
                        NewSoloAbility.AbilityID = abil;
                        NewSoloAbility.SoloID    = newSolo.ID;
                        context.SoloAbilities.Add(NewSoloAbility);
                        context.SaveChanges();
                    }
                }


                if (model.weapIDS != null)
                {
                    foreach (var weap in model.weapIDS)
                    {
                        SoloWeapon NewSoloWeapon = new SoloWeapon();
                        NewSoloWeapon.WeaponID = weap;
                        NewSoloWeapon.SoloID   = newSolo.ID;
                        context.SoloWeapons.Add(NewSoloWeapon);
                        context.SaveChanges();
                    }
                }

                if (model.spellIDS != null)
                {
                    foreach (var spell in model.spellIDS)
                    {
                        SoloSpell NewSoloSpell = new SoloSpell();
                        NewSoloSpell.SpellID = spell;
                        NewSoloSpell.SoloID  = newSolo.ID;
                        context.SoloSpells.Add(NewSoloSpell);
                        context.SaveChanges();
                    }
                }



                return(Redirect("/"));
            }

            return(View("AddSolo", model));
        }