예제 #1
0
파일: Sprite.cs 프로젝트: tyler94/CIS598
 protected bool IsBlockedBottom(SolidTile sprite)
 {
     return(Rectangle.Top + _velocity.Y < sprite.Rectangle.Bottom &&
            Rectangle.Bottom > sprite.Rectangle.Bottom &&
            Rectangle.Right > sprite.Rectangle.Left &&
            Rectangle.Left < sprite.Rectangle.Right);
 }
예제 #2
0
파일: Sprite.cs 프로젝트: tyler94/CIS598
 protected bool IsBlockedTop(SolidTile sprite)
 {
     return(Rectangle.Bottom + _velocity.Y > sprite.Rectangle.Top &&
            Rectangle.Top < sprite.Rectangle.Top &&
            Rectangle.Right > sprite.Rectangle.Left &&
            Rectangle.Left < sprite.Rectangle.Right);
 }
예제 #3
0
파일: Sprite.cs 프로젝트: tyler94/CIS598
 protected bool IsBlockedRight(SolidTile sprite)
 {
     return(Rectangle.Left + _velocity.X < sprite.Rectangle.Right &&
            Rectangle.Right > sprite.Rectangle.Right &&
            Rectangle.Bottom > sprite.Rectangle.Top &&
            Rectangle.Top < sprite.Rectangle.Bottom);
 }
예제 #4
0
파일: Zone.cs 프로젝트: rpallarino3/NewGame
 protected void createSolidTileRectangle(int x, int y, int width, int height, int level)
 {
     for (int i = x; i < x + width; i++)
     {
         for (int j = y; j < y + height; j++)
         {
             tileMap[level][i, j] = new SolidTile();
         }
     }
 }
예제 #5
0
 void HandleSolid()
 {
     for (int i = 0; i < 15; i++)
     {
         for (int j = 0; j < 10; j++)
         {
             if (MouseOver(i, j))
             {
                 CurrentTemplate.Tiles[i, j].Solid = !CurrentTemplate.Tiles[i, j].Solid;
                 if (CurrentTemplate.Tiles[i, j].Solid)
                 {
                     CurrentTemplate.Tiles[i, j] = SolidTile.Copy();
                 }
                 else
                 {
                     CurrentTemplate.Tiles[i, j] = EmptyTile.Copy();
                 }
             }
         }
     }
 }
예제 #6
0
        void LoadEditorTemplates()
        {
            //Foreach .lvl files add it to the list
            string[] fileNames = Directory.GetFiles(Directory.GetCurrentDirectory() + @"\roomtemplates\");
            try
            {
                foreach (string file in fileNames)
                {
                    StreamReader streamreader  = new StreamReader(file);
                    string       importedlevel = streamreader.ReadToEnd();
                    streamreader.Close();

                    string[] contents = importedlevel.Replace("\r\n", "").Replace("\n", "").Replace("\r", "").Split('-');

                    CurrentTemplateName = Strip(file);
                    TemplateButton result = new TemplateButton(UnselectedSummary, CurrentTemplateName, DoorTiles, 0);

                    string[] solids = contents[0].Split(':')[1].Split(',');
                    foreach (string s in solids)
                    {
                        if (s != "")
                        {
                            string[] pair = s.Split('/');
                            result.Template.Tiles[Convert.ToInt32(pair[0]), Convert.ToInt32(pair[1])] = SolidTile.Copy();
                        }
                    }

                    string[] doors = contents[1].Split(':')[1].Split(',');
                    foreach (string d in doors)
                    {
                        if (d != "")
                        {
                            string[] pair = d.Split('/');
                            result.Template.Tiles[Convert.ToInt32(pair[0]), Convert.ToInt32(pair[1])] = DoorTile.Copy();
                        }
                    }

                    string[] payout = contents[2].Split(':')[1].Split('/');
                    result.Template.Payout = new Vector2I(Convert.ToInt32(payout[0]), Convert.ToInt32(payout[1]));

                    string[] creatures = contents[3].Split(':')[1].Split(',');
                    foreach (string c in creatures)
                    {
                        if (c != "")
                        {
                            string[] pair  = c.Split('=');
                            int      hash  = Convert.ToInt32(pair[0]);
                            Enemy    enemy = EnemyButtons.Single(x => x.Enemy.Hash == hash).Enemy;
                            Enemy    guy   = enemy.Copy(new Vector2I(Convert.ToInt32(pair[1].Split('/')[0]), Convert.ToInt32(pair[1].Split('/')[1])), enemy.Hash);
                            result.Template.Entities.Add(guy);
                        }
                    }

                    result.Template.Difficulty = Convert.ToInt32(contents[4].Split(':')[1]);
                    TemplateButtons.Add(result);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("The file could not be read:");
                Console.WriteLine(e.Message);
            }

            TemplateButtons.Sort();
            ReallignTemplates();
        }