/// <summary> /// This method will find if a SoldierProducer is already bought (IsActive = true) or not and will change the view if it's necessary /// </summary> /// <param name="soldierProducer">The SoldierProducer that we want to check</param> private void CaserneCheck(SoldiersProducer soldierProducer, SoldierView soldierView) { switch (soldierProducer.Name) { case "Caserne": if (soldierProducer.IsActive == true) { this.View.CaserneGrid.Visibility = System.Windows.Visibility.Collapsed; this.View.soldierView1.Controller = new SoldierViewModel(soldierView, soldierProducer.SoldierType); this.View.soldierView1.Visibility = System.Windows.Visibility.Visible; } else { // This dataContext allows us to see the price and the name of the SoldierProducer SoldierProducerViewModel caserneView = new SoldierProducerViewModel(GameViewModel.Instance.MainCastle.SoldiersProducers[soldierProducer.Name], soldierView); this.View.CaserneSP.Children.Add(caserneView.View); this.View.CaserneGrid.DataContext = GameViewModel.Instance.MainCastle.SoldiersProducers["Caserne"]; this.View.Caserne1Button.Click += Caserne1Button_Click; } break; case "Archerie": if (soldierProducer.IsActive == true) { this.View.ArcherieGrid.Visibility = System.Windows.Visibility.Collapsed; this.View.soldierView1.Controller = new SoldierViewModel(soldierView, soldierProducer.SoldierType); this.View.soldierView2.Visibility = System.Windows.Visibility.Visible; } else { // This dataContext allows us to see the price and the name of the SoldierProducer SoldierProducerViewModel archerieView = new SoldierProducerViewModel(GameViewModel.Instance.MainCastle.SoldiersProducers[soldierProducer.Name], soldierView); this.View.ArcherieSP.Children.Add(archerieView.View); this.View.ArcherieGrid.DataContext = GameViewModel.Instance.MainCastle.SoldiersProducers["Archerie"]; this.View.Caserne2Button.Click += Caserne2Button_Click; } break; case "Ecurie": if (soldierProducer.IsActive == true) { this.View.EcurieGrid.Visibility = System.Windows.Visibility.Collapsed; this.View.soldierView1.Controller = new SoldierViewModel(soldierView, soldierProducer.SoldierType); this.View.soldierView3.Visibility = System.Windows.Visibility.Visible; } else { // This dataContext allows us to see the price and the name of the SoldierProducer SoldierProducerViewModel archerieView = new SoldierProducerViewModel(GameViewModel.Instance.MainCastle.SoldiersProducers[soldierProducer.Name], soldierView); this.View.EcurieSP.Children.Add(archerieView.View); this.View.EcurieGrid.DataContext = GameViewModel.Instance.MainCastle.SoldiersProducers["Ecurie"]; this.View.EcurieButton.Click += Caserne3Button_Click; } break; } }
private void Caserne2Button_Click(object sender, System.Windows.RoutedEventArgs e) { if (Producer2 == null) { Task <SoldiersProducer> newProducer = RecupProducer(2); Producer2 = newProducer.Result; Producer2 = newSoldierProducerMySQLManager.GetSoldiersProducer(Producer2); } SoldierProducerViewModel popUp = SoldierProducerViewModel.GetProducersViewModelMultition(Producer2); popUp.View.SoldierView.DataContext = Producer2.SoldierType; popUp.View.Visibility = System.Windows.Visibility.Visible; }
private void Caserne3Button_Click(object sender, System.Windows.RoutedEventArgs e) { if (Producer3 == null) { Task <SoldiersProducer> newProducer = RecupProducer(3); Producer3 = newProducer.Result; Producer3 = newSoldierProducerMySQLManager.GetSoldiersProducer(Producer3); } SoldierProducerViewModel popUp = SoldierProducerViewModel.GetProducersViewModelMultition(Producer3); if (Producer3.IsActive == true) { popUp.View.Background = Brushes.Green; popUp.View.SoldierView.Visibility = System.Windows.Visibility.Visible; } popUp.View.SoldierView.DataContext = Producer3.SoldierType; popUp.View.Visibility = System.Windows.Visibility.Visible; }
public SoldierProducerView(SoldierProducerViewModel controller) { InitializeComponent(); this.Controller = controller; }