public void Init(SoldierModel model, bool isFriendly) { this.Model = model; hpController.SetColor(isFriendly); //根据isFriendly 设置Tag gameObject.tag = isFriendly ? "Friend" : "Enemy"; }
public BoundToResidentEventArgs( RoutedEvent routedEvent, string action, SoldierModel soldierModel = null ) : base(routedEvent) { _action = action; _soldierModel = soldierModel; }
/// <summary> /// 开启定时任务:30秒之后产生小兵 /// </summary> private void SpawnSoldier() { this.StartSchedule(DateTime.UtcNow.AddSeconds(30), delegate { List <SoldierModel> soldiers = new List <SoldierModel>(); //产生小兵 SoldierModel soldierModel = new SoldierModel(); //TODO //添加映射 _redTeamSoldierModels.Add(soldierModel.ID, soldierModel); soldiers.Add(soldierModel); soldierModel = new SoldierModel(); _blueTeamSoldierModels.Add(soldierModel.ID, soldierModel); soldiers.Add(soldierModel); //自身调用自身,无限递归 SpawnSoldier(); }); }
private void ExecuteSaveCommand() { IPeopleModel tempModel = null; if (ResidentType == "Resident") { tempModel = new ResidentModel() { Age = Age, PersonName = Resident, Position = Position, Type = "Resident" }; } else if (ResidentType == "Soldier") { tempModel = new SoldierModel() { Age = Age, PersonName = Resident, Position = Position, Type = "Soldier" }; } if (tempModel != null) { ResidentUIEventArgs newEventArgs = new ResidentUIEventArgs( ResidentUIRoutedEvent, Id, "Save", tempModel ); RaiseEvent(newEventArgs); } }
public void SetSoldierModel(int id, int index, SoldierModel model) { bool found = false; for (int x = 0; x < _fiefService.ArmyList[index].TemplarKnightsList.Count; x++) { if (_fiefService.ArmyList[index].TemplarKnightsList[x].Id == id) { found = true; _fiefService.ArmyList[index].TemplarKnightsList[x].Age = model.Age; _fiefService.ArmyList[index].TemplarKnightsList[x].PersonName = model.PersonName; _fiefService.ArmyList[index].TemplarKnightsList[x].Position = model.Position; break; } } if (!found) { for (int x = 0; x < _fiefService.ArmyList[index].CavalryTemplarKnightsList.Count; x++) { if (_fiefService.ArmyList[index].CavalryTemplarKnightsList[x].Id == id) { found = true; _fiefService.ArmyList[index].CavalryTemplarKnightsList[x].Age = model.Age; _fiefService.ArmyList[index].CavalryTemplarKnightsList[x].PersonName = model.PersonName; _fiefService.ArmyList[index].CavalryTemplarKnightsList[x].Position = model.Position; break; } } } if (!found) { for (int x = 0; x < _fiefService.ArmyList[index].KnightsList.Count; x++) { if (_fiefService.ArmyList[index].KnightsList[x].Id == id) { found = true; _fiefService.ArmyList[index].KnightsList[x].Age = model.Age; _fiefService.ArmyList[index].KnightsList[x].PersonName = model.PersonName; _fiefService.ArmyList[index].KnightsList[x].Position = model.Position; break; } } } if (!found) { for (int x = 0; x < _fiefService.ArmyList[index].OfficerCorporalsList.Count; x++) { if (_fiefService.ArmyList[index].OfficerCorporalsList[x].Id == id) { found = true; _fiefService.ArmyList[index].OfficerCorporalsList[x].Age = model.Age; _fiefService.ArmyList[index].OfficerCorporalsList[x].PersonName = model.PersonName; _fiefService.ArmyList[index].OfficerCorporalsList[x].Position = model.Position; break; } } } if (!found) { for (int x = 0; x < _fiefService.ArmyList[index].OfficerSergeantsList.Count; x++) { if (_fiefService.ArmyList[index].OfficerSergeantsList[x].Id == id) { found = true; _fiefService.ArmyList[index].OfficerSergeantsList[x].Age = model.Age; _fiefService.ArmyList[index].OfficerSergeantsList[x].PersonName = model.PersonName; _fiefService.ArmyList[index].OfficerSergeantsList[x].Position = model.Position; break; } } } if (!found) { for (int x = 0; x < _fiefService.ArmyList[index].OfficerCaptainsList.Count; x++) { if (_fiefService.ArmyList[index].OfficerCaptainsList[x].Id == id) { found = true; _fiefService.ArmyList[index].OfficerCaptainsList[x].Age = model.Age; _fiefService.ArmyList[index].OfficerCaptainsList[x].PersonName = model.PersonName; _fiefService.ArmyList[index].OfficerCaptainsList[x].Position = model.Position; break; } } } }
private void ExecuteBoundToResidentEventHandler(object obj) { var tuple = (Tuple <object, object>)obj; if (!(tuple.Item2 is BoundToResidentEventArgs e)) { return; } e.Handled = true; if (e.Action == "Increase") { SoldierModel soldierModel = e.SoldierModel; soldierModel.Id = _armyService.GetPeopleId(Index); if (soldierModel.Position == "KnightTemplars") { soldierModel.Position = "Tempelriddare"; DataModel.TemplarKnightsList.Add(soldierModel); } else if (soldierModel.Position == "Knights") { soldierModel.Position = "Riddare"; DataModel.KnightsList.Add(soldierModel); } else if (soldierModel.Position == "CavalryTemplarKnights") { soldierModel.Position = "Tempelriddare"; DataModel.CavalryTemplarKnightsList.Add(soldierModel); } else if (soldierModel.Position == "OfficerCorporals") { soldierModel.Position = "Korpral"; DataModel.OfficerCorporalsList.Add(soldierModel); } else if (soldierModel.Position == "OfficerSergeants") { soldierModel.Position = "Sergeant"; DataModel.OfficerSergeantsList.Add(soldierModel); } else if (soldierModel.Position == "OfficerCaptains") { soldierModel.Position = "Kapten"; DataModel.OfficerCaptainsList.Add(soldierModel); } } else if (e.Action == "Decrease") { SoldierModel soldierModel = e.SoldierModel; if (soldierModel.Position == "KnightTemplars") { DataModel.TemplarKnightsList.RemoveAt(DataModel.TemplarKnightsList.Count - 1); } else if (soldierModel.Position == "Knights") { DataModel.KnightsList.RemoveAt(DataModel.KnightsList.Count - 1); } else if (soldierModel.Position == "CavalryTemplarKnights") { DataModel.CavalryTemplarKnightsList.RemoveAt(DataModel.CavalryTemplarKnightsList.Count - 1); } else if (soldierModel.Position == "OfficerCorporals") { DataModel.OfficerCorporalsList.RemoveAt(DataModel.OfficerCorporalsList.Count - 1); } else if (soldierModel.Position == "OfficerSergeants") { DataModel.OfficerSergeantsList.RemoveAt(DataModel.OfficerSergeantsList.Count - 1); } else if (soldierModel.Position == "OfficerCaptains") { DataModel.OfficerCaptainsList.RemoveAt(DataModel.OfficerCaptainsList.Count - 1); } } }