public void GetColosseumBatchKind() { int num = 0; NrMyCharInfo myCharInfo = NrTSingleton <NkCharManager> .Instance.GetMyCharInfo(); if (myCharInfo == null) { return; } for (int i = 0; i < 3; i++) { long charSubData = myCharInfo.GetCharSubData(eCHAR_SUBDATA.CHAR_SUBDATA_COLOSSEUMBATCH1 + i); if (charSubData != 0L) { SUBDATA_UNION sUBDATA_UNION = default(SUBDATA_UNION); sUBDATA_UNION.nSubData = charSubData; int n32SubData_ = sUBDATA_UNION.n32SubData_0; int n32SubData_2 = sUBDATA_UNION.n32SubData_1; byte b = 0; byte b2 = 0; SoldierBatch.GetCalcBattlePos((long)n32SubData_, ref b, ref b2); if (b2 >= 0 && b2 < 9) { if (n32SubData_2 > 0 && myCharInfo.IsEnableBatchColosseumSoldier(n32SubData_2)) { this.m_arColosseumBatchCharKind[num] = n32SubData_2; num++; } } } } }
private void OnCompleteBatch_DailyDungeon(object a_oObject) { if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_DAILYDUNGEON) { SoldierBatch.SOLDIERBATCH.Save_DailyDungeonBatchSolInfo(); } clTempBattlePos[] tempBattlePosInfo = SoldierBatch.SOLDIERBATCH.GetTempBattlePosInfo(); GS_CHARACTER_DAILYDUNGEON_SET_REQ gS_CHARACTER_DAILYDUNGEON_SET_REQ = new GS_CHARACTER_DAILYDUNGEON_SET_REQ(); gS_CHARACTER_DAILYDUNGEON_SET_REQ.i8Diff = SoldierBatch.DailyDungeonDifficulty; gS_CHARACTER_DAILYDUNGEON_SET_REQ.i32DayOfWeek = (int)NrTSingleton <DailyDungeonManager> .Instance.GetDayOfWeek(); gS_CHARACTER_DAILYDUNGEON_SET_REQ.i8IsReset = 0; int num = 0; for (int i = 0; i < 9; i++) { if (tempBattlePosInfo[i].m_nSolID > 0L) { gS_CHARACTER_DAILYDUNGEON_SET_REQ.clSolBatchPosInfo[num].SolID = tempBattlePosInfo[i].m_nSolID; byte b = 0; byte nBattlePos = 0; SoldierBatch.GetCalcBattlePos((long)tempBattlePosInfo[i].m_nBattlePos, ref b, ref nBattlePos); gS_CHARACTER_DAILYDUNGEON_SET_REQ.clSolBatchPosInfo[num].nBattlePos = nBattlePos; num++; } } gS_CHARACTER_DAILYDUNGEON_SET_REQ.nCombinationUnique = NrTSingleton <SolCombination_BatchSelectInfoManager> .Instance.GetUserSelectedUniqeKey(0); SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_CHARACTER_DAILYDUNGEON_SET_REQ, gS_CHARACTER_DAILYDUNGEON_SET_REQ); }
public bool Send_GS_NEWEXPLORATION_START_REQ() { if (!this.CanPlay(this.GetFloor(), this.GetSubFloor())) { return(false); } if (!this.IsEmptyOrDieSol()) { if (this.m_bIfDie_StopAutoBattle) { return(false); } if (!this.SetAutoBatch()) { return(false); } } this.UpdateBattleSpeed(); GS_NEWEXPLORATION_START_REQ gS_NEWEXPLORATION_START_REQ = new GS_NEWEXPLORATION_START_REQ(); gS_NEWEXPLORATION_START_REQ.i8Floor = this.GetFloor(); gS_NEWEXPLORATION_START_REQ.i8SubFloor = this.GetSubFloor(); gS_NEWEXPLORATION_START_REQ.bOnBattleSpeed = this.m_bBattleSpeedCheck; gS_NEWEXPLORATION_START_REQ.i32CombinationUnique = NrTSingleton <SolCombination_BatchSelectInfoManager> .Instance.GetUserSelectedUniqeKey(0); for (int i = 0; i < 5; i++) { if (!this.IsValidBattlePos(this.m_BattlePos[i])) { gS_NEWEXPLORATION_START_REQ.i64SolID[i] = 0L; } else { gS_NEWEXPLORATION_START_REQ.i64SolID[i] = this.m_BattlePos[i].m_nSolID; byte b = 0; byte b2 = 0; SoldierBatch.GetCalcBattlePos((long)this.m_BattlePos[i].m_nBattlePos, ref b, ref b2); gS_NEWEXPLORATION_START_REQ.i8SolPosition[i] = b2; } } SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_NEWEXPLORATION_START_REQ, gS_NEWEXPLORATION_START_REQ); return(true); }
private void OnCompleteGuildBossBatch(object a_oObject) { if (NrTSingleton <NkCharManager> .Instance.GetMyCharInfo() == null) { return; } if (NrTSingleton <NkCharManager> .Instance.GetCharPersonInfo(1) == null) { return; } clTempBattlePos[] tempBattlePosInfo = SoldierBatch.SOLDIERBATCH.GetTempBattlePosInfo(); SoldierBatch.SOLDIERBATCH.SaveGuildBossBatchSolInfo(); GS_NEWGUILD_BOSS_STARTBATTLE_REQ gS_NEWGUILD_BOSS_STARTBATTLE_REQ = new GS_NEWGUILD_BOSS_STARTBATTLE_REQ(); gS_NEWGUILD_BOSS_STARTBATTLE_REQ.i16Floor = SoldierBatch.GUILDBOSS_INFO.m_i16Floor; gS_NEWGUILD_BOSS_STARTBATTLE_REQ.nCombinationUnique = NrTSingleton <SolCombination_BatchSelectInfoManager> .Instance.GetUserSelectedUniqeKey(0); int num = 0; for (int i = 0; i < 9; i++) { if (tempBattlePosInfo[i].m_nSolID > 0L) { gS_NEWGUILD_BOSS_STARTBATTLE_REQ.clSolBatchPosInfo[num].SolID = tempBattlePosInfo[i].m_nSolID; byte b = 0; byte nBattlePos = 0; SoldierBatch.GetCalcBattlePos((long)tempBattlePosInfo[i].m_nBattlePos, ref b, ref nBattlePos); gS_NEWGUILD_BOSS_STARTBATTLE_REQ.clSolBatchPosInfo[num].nBattlePos = nBattlePos; num++; } } SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_NEWGUILD_BOSS_STARTBATTLE_REQ, gS_NEWGUILD_BOSS_STARTBATTLE_REQ); NEWGUILD_MY_BOSS_ROOMINFO guildBossMyRoomInfo = NrTSingleton <NkCharManager> .Instance.m_kMyCharInfo.GetGuildBossMyRoomInfo(SoldierBatch.GUILDBOSS_INFO.m_i16Floor); if (guildBossMyRoomInfo != null) { guildBossMyRoomInfo.ui8PlayState = 0; } }
private void OnCompleteMineBatch(object a_oObject) { if (NrTSingleton <NkCharManager> .Instance.GetMyCharInfo() == null) { return; } if (NrTSingleton <NkCharManager> .Instance.GetCharPersonInfo(1) == null) { return; } long guildID = NrTSingleton <NewGuildManager> .Instance.GetGuildID(); clTempBattlePos[] tempBattlePosInfo = SoldierBatch.SOLDIERBATCH.GetTempBattlePosInfo(); GS_SET_SOLDIER_MILITARY_REQ gS_SET_SOLDIER_MILITARY_REQ = new GS_SET_SOLDIER_MILITARY_REQ(); gS_SET_SOLDIER_MILITARY_REQ.m_nMode = 0; gS_SET_SOLDIER_MILITARY_REQ.m_nGuildID = guildID; gS_SET_SOLDIER_MILITARY_REQ.m_nMineID = SoldierBatch.MINE_INFO.m_i64MineID; gS_SET_SOLDIER_MILITARY_REQ.m_nMineGrade = SoldierBatch.MINE_INFO.m_nMineGrade; gS_SET_SOLDIER_MILITARY_REQ.nCombinationUnique = NrTSingleton <SolCombination_BatchSelectInfoManager> .Instance.GetUserSelectedUniqeKey(0); int num = 0; for (int i = 0; i < 5; i++) { if (tempBattlePosInfo[i].m_nSolID > 0L) { gS_SET_SOLDIER_MILITARY_REQ.MilitaryInfo[num].SolID = tempBattlePosInfo[i].m_nSolID; byte b = 0; byte solPosType = 0; SoldierBatch.GetCalcBattlePos((long)tempBattlePosInfo[i].m_nBattlePos, ref b, ref solPosType); gS_SET_SOLDIER_MILITARY_REQ.MilitaryInfo[num].SolPosType = solPosType; gS_SET_SOLDIER_MILITARY_REQ.MilitaryInfo[num].MilitaryUnique = 0; num++; } } SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_SET_SOLDIER_MILITARY_REQ, gS_SET_SOLDIER_MILITARY_REQ); NrTSingleton <NkClientLogic> .Instance.SetClearMiddleStage(); }
private bool CheckBattlePos() { if (this.m_nSelectStage <= 0 || this.m_nSubFloor < 0) { string textFromNotify = NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("614"); Main_UI_SystemMessage.ADDMessage(textFromNotify, SYSTEM_MESSAGE_TYPE.IMPORTANT_MESSAGE); return(false); } NrPersonInfoUser charPersonInfo = NrTSingleton <NkCharManager> .Instance.GetCharPersonInfo(1); NrMyCharInfo kMyCharInfo = NrTSingleton <NkCharManager> .Instance.m_kMyCharInfo; BABELTOWER_DATA babelTowerData = NrTSingleton <BabelTowerManager> .Instance.GetBabelTowerData(this.m_nSelectStage, this.m_nSubFloor, this.m_nFloorType); if (babelTowerData == null) { TsLog.LogError("BABELTOWER_DATA == NULL FloorType ={0} Floor={1} SubFloor={2}", new object[] { this.m_nFloorType, this.m_nSelectStage, this.m_nSubFloor }); return(false); } if (!kMyCharInfo.IsEnableBattleUseActivityPoint(babelTowerData.m_nWillSpend)) { string textFromNotify2 = NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("488"); Main_UI_SystemMessage.ADDMessage(textFromNotify2, SYSTEM_MESSAGE_TYPE.IMPORTANT_MESSAGE); return(false); } this.m_nMyBatchSolNum = 0; byte b; if (this.m_BatchUserSol != null) { b = 0; while ((int)b < this.MYSOL_NUM_MAX) { this.m_BatchUserSol[(int)b].Init(); b += 1; } } if (this.m_FriendBatch != null) { for (b = 0; b < 3; b += 1) { this.m_FriendBatch[(int)b].Init(); } } for (b = 1; b <= 20; b += 1) { if (this.m_nMyBatchSolNum >= this.MYSOL_NUM_MAX) { break; } if (b >= 17) { string value = "0"; PlayerPrefs.SetString(this.babel_solpos_string + b.ToString(), value); } else { string @string = PlayerPrefs.GetString(this.babel_solpos_string + b.ToString()); if (@string != string.Empty) { long num = long.Parse(@string); NkSoldierInfo soldierInfoFromSolID = charPersonInfo.GetSoldierInfoFromSolID(num); byte b2 = 0; byte nGridPos = 0; SoldierBatch.GetCalcBattlePos((long)b, ref b2, ref nGridPos); if (soldierInfoFromSolID != null) { if (soldierInfoFromSolID.GetSolPosType() == 1 || soldierInfoFromSolID.GetSolPosType() == 0 || soldierInfoFromSolID.GetSolPosType() == 2 || soldierInfoFromSolID.GetSolPosType() == 6) { this.m_BatchUserSol[this.m_nMyBatchSolNum].m_nSolID = num; this.m_BatchUserSol[this.m_nMyBatchSolNum].m_nGridPos = nGridPos; this.m_BatchUserSol[this.m_nMyBatchSolNum].m_bInjury = soldierInfoFromSolID.IsInjuryStatus(); this.m_nMyBatchSolNum++; } } } } } if (this.m_nMyBatchSolNum < this.MYSOL_NUM_MAX) { Main_UI_SystemMessage.ADDMessage(NrTSingleton <NrTextMgr> .Instance.GetTextFromNotify("610"), SYSTEM_MESSAGE_TYPE.NAGATIVE_MESSAGE); return(false); } List <byte> list = new List <byte>(); for (b = 0; b < 16; b += 1) { list.Add(b); } b = 0; while ((int)b < this.m_nMyBatchSolNum) { list.Remove(this.m_BatchUserSol[(int)b].m_nGridPos); b += 1; } this.m_kFriendSolList.Clear(); foreach (USER_FRIEND_INFO uSER_FRIEND_INFO in NrTSingleton <NkCharManager> .Instance.m_kMyCharInfo.m_kFriendInfo.GetFriendInfoValues()) { if (uSER_FRIEND_INFO.FriendHelpSolInfo.i64HelpSolID > 0L) { if (uSER_FRIEND_INFO.ui8HelpUse < 1) { this.m_kFriendSolList.Add(uSER_FRIEND_INFO); } } } this.m_kFriendSolList.Sort(new Comparison <USER_FRIEND_INFO>(this.CompareFriendSolLevel)); int num2 = 0; for (int i = 0; i < this.m_kFriendSolList.Count; i++) { if (num2 >= 3) { break; } USER_FRIEND_INFO uSER_FRIEND_INFO2 = this.m_kFriendSolList[i]; int index = UnityEngine.Random.Range(0, list.Count); byte b3 = list[index]; this.m_FriendBatch[num2].m_nPersonID = uSER_FRIEND_INFO2.nPersonID; this.m_FriendBatch[num2].m_nSolID = uSER_FRIEND_INFO2.FriendHelpSolInfo.i64HelpSolID; this.m_FriendBatch[num2].m_nGridPos = b3; this.m_FriendBatch[num2].m_bInjury = false; list.Remove(b3); num2++; } if (NrTSingleton <NkClientLogic> .Instance.IsWorldScene() && NrTSingleton <FormsManager> .Instance.GetForm(G_ID.BABELTOWER_REPEAT_MAIN_DLG) == null) { NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.BABELTOWER_REPEAT_MAIN_DLG); } return(true); }
private void OnCompleteBatch(object a_oObject) { byte nMode = 0; long nObjBatch = 0L; eSOL_SUBDATA eSOL_SUBDATA = eSOL_SUBDATA.SOL_SUBDATA_STATUSVALUE; if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_ATTACK_MAKEUP) { StageWorld.BATCH_MODE = eSOLDIER_BATCH_MODE.MODE_ATTACK_MAKEUP; nMode = 0; eSOL_SUBDATA = eSOL_SUBDATA.SOL_SUBDATA_ATTACK_BATTLEPOS; } else if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_DEFENCE_MAKEUP) { StageWorld.BATCH_MODE = eSOLDIER_BATCH_MODE.MODE_DEFENCE_MAKEUP; nMode = 1; nObjBatch = SoldierBatch.SOLDIERBATCH.GetObjectDataToSubData().nSubData; eSOL_SUBDATA = eSOL_SUBDATA.SOL_SUBDATA_DEFENCE_BATTLEPOS; } else if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_PVP_MAKEUP) { StageWorld.BATCH_MODE = eSOLDIER_BATCH_MODE.MODE_PVP_MAKEUP; nMode = 2; eSOL_SUBDATA = eSOL_SUBDATA.SOL_SUBDATA_PVP_BATTLEPOS; } else if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_ATTACK_INFIBATTLE_MAKEUP || SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_DEFENSE_INFIBATTLE_MAKEUP) { StageWorld.BATCH_MODE = eSOLDIER_BATCH_MODE.MODE_ATTACK_INFIBATTLE_MAKEUP; nMode = 3; eSOL_SUBDATA = eSOL_SUBDATA.SOL_SUBDATA_ATTACK_INFIBATTLE; } else if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_PRACTICE_INFIBATTLE) { StageWorld.BATCH_MODE = eSOLDIER_BATCH_MODE.MODE_ATTACK_INFIBATTLE_MAKEUP; nMode = 5; eSOL_SUBDATA = eSOL_SUBDATA.SOL_SUBDATA_ATTACK_INFIBATTLE; } else if (SoldierBatch.SOLDIER_BATCH_MODE == eSOLDIER_BATCH_MODE.MODE_PVP_MAKEUP2) { SoldierBatch.SOLDIERBATCH.SavePvpMakeup2SolInfo(); NrTSingleton <NkClientLogic> .Instance.SetClearMiddleStage(); StageWorld.BATCH_MODE = eSOLDIER_BATCH_MODE.MODE_PVP_MAKEUP2; nMode = 6; } GS_PLUNDER_SET_SOLMAKEUP_REQ gS_PLUNDER_SET_SOLMAKEUP_REQ = new GS_PLUNDER_SET_SOLMAKEUP_REQ(); gS_PLUNDER_SET_SOLMAKEUP_REQ.m_nMode = nMode; gS_PLUNDER_SET_SOLMAKEUP_REQ.m_nObjBatch = nObjBatch; if (SoldierBatch.SOLDIER_BATCH_MODE != eSOLDIER_BATCH_MODE.MODE_PVP_MAKEUP2) { NrPersonInfoUser charPersonInfo = NrTSingleton <NkCharManager> .Instance.GetCharPersonInfo(1); if (charPersonInfo == null) { return; } Dictionary <int, long> dictionary = new Dictionary <int, long>(); int num = 0; NrSoldierList soldierList = charPersonInfo.GetSoldierList(); if (soldierList == null) { return; } NkSoldierInfo[] kSolInfo = soldierList.m_kSolInfo; for (int i = 0; i < kSolInfo.Length; i++) { NkSoldierInfo nkSoldierInfo = kSolInfo[i]; if (nkSoldierInfo.GetSolSubData(eSOL_SUBDATA) > 0L) { gS_PLUNDER_SET_SOLMAKEUP_REQ.m_nSolID[num] = nkSoldierInfo.GetSolID(); gS_PLUNDER_SET_SOLMAKEUP_REQ.m_nSolSubData[num] = nkSoldierInfo.GetSolSubData(eSOL_SUBDATA); if (eSOL_SUBDATA == eSOL_SUBDATA.SOL_SUBDATA_PVP_BATTLEPOS) { if (dictionary.ContainsKey(nkSoldierInfo.GetCharKind())) { return; } dictionary.Add(nkSoldierInfo.GetCharKind(), nkSoldierInfo.GetSolID()); } num++; } } NkReadySolList readySolList = NrTSingleton <NkCharManager> .Instance.m_kMyCharInfo.GetReadySolList(); if (readySolList == null) { return; } foreach (NkSoldierInfo current in readySolList.GetList().Values) { if (current.GetSolSubData(eSOL_SUBDATA) > 0L) { gS_PLUNDER_SET_SOLMAKEUP_REQ.m_nSolID[num] = current.GetSolID(); gS_PLUNDER_SET_SOLMAKEUP_REQ.m_nSolSubData[num] = current.GetSolSubData(eSOL_SUBDATA); if (eSOL_SUBDATA == eSOL_SUBDATA.SOL_SUBDATA_PVP_BATTLEPOS) { if (dictionary.ContainsKey(current.GetCharKind())) { return; } dictionary.Add(current.GetCharKind(), current.GetSolID()); } num++; } } } else { Dictionary <int, long> dictionary2 = new Dictionary <int, long>(); int num2 = 0; NrMyCharInfo myCharInfo = NrTSingleton <NkCharManager> .Instance.GetMyCharInfo(); if (myCharInfo == null) { return; } for (int j = 0; j < 3; j++) { long charSubData = myCharInfo.GetCharSubData(eCHAR_SUBDATA.CHAR_SUBDATA_COLOSSEUMBATCH1 + j); if (charSubData != 0L) { SUBDATA_UNION sUBDATA_UNION = default(SUBDATA_UNION); sUBDATA_UNION.nSubData = charSubData; int n32SubData_ = sUBDATA_UNION.n32SubData_0; int n32SubData_2 = sUBDATA_UNION.n32SubData_1; byte b = 0; byte b2 = 0; SoldierBatch.GetCalcBattlePos((long)n32SubData_, ref b, ref b2); if (b2 >= 0 && b2 < 9) { if (n32SubData_2 > 0) { if (dictionary2.ContainsKey(n32SubData_2)) { return; } dictionary2.Add(n32SubData_2, (long)n32SubData_2); gS_PLUNDER_SET_SOLMAKEUP_REQ.m_nSolID[num2] = (long)n32SubData_2; gS_PLUNDER_SET_SOLMAKEUP_REQ.m_nSolSubData[num2] = charSubData; num2++; } } } } } SendPacket.GetInstance().SendObject(eGAME_PACKET_ID.GS_PLUNDER_SET_SOLMAKEUP_REQ, gS_PLUNDER_SET_SOLMAKEUP_REQ); NrTSingleton <NkClientLogic> .Instance.SetClearMiddleStage(); }