public ScoundrelSpecialization()
        {
            SpecName = "Scoundrel";
            SpecCareer = BaseEotECareer.EotECareers.SMUGGLER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.CHARM, BaseEotECareer.EotESkills.COOL, BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.RANGEDLIGHT };
            SpecDescription = "A Galaxy of Marks\n\nPart con artist, part gunslinger, and part cantina brawler, the Scoundrel is quick-witted, quick " +
                              "on his feet, and quick to get himself into a great deal of trouble at the drop of a hat. He doesn't care one whit for " +
                              "rules or laws, except where he can use them to work an angle that either nets him a lot of credits or brings down an " +
                              "enemy. If he's really lucky--and he tends to have an unshakable faith in his luck--he'll manage both.";

            /* Talent Tree */
            TalentA1 = new BlackMarketContactsTalent(true, 5);
            TalentA2 = new ConvincingDemeanorTalent(true, 5);
            TalentA3 = new QuickDrawTalent(true, 5);
            TalentA4 = new RapidReactionTalent(true, 5);
            TalentB1 = new ConvincingDemeanorTalent(new List<BaseEotETalent> { TalentA1, TalentC1 }, 10);
            TalentB2 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 10);
            TalentB3 = new ConvincingDemeanorTalent(new List<BaseEotETalent> { TalentB2, TalentC3 }, 10);
            TalentB4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentA4, TalentC4 }, 10);
            TalentC1 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15);
            TalentC2 = new ToughenedTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15);
            TalentC3 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD3 }, 15);
            TalentC4 = new SideStepTalent(new List<BaseEotETalent> { TalentB4, TalentD4 }, 15);
            TalentD1 = new ToughenedTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20);
            TalentD2 = new RapidReactionTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20);
            TalentD3 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3 }, 20);
            TalentD4 = new SideStepTalent(new List<BaseEotETalent> { TalentC4, TalentE4 }, 20);
            TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new NaturalCharmerTalent(new List<BaseEotETalent> { TalentE1, TalentD2, TalentE3 }, 25);
            TalentE3 = new SoftSpotTalent(new List<BaseEotETalent> { TalentD3, TalentE2, TalentE4 }, 25);
            TalentE4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public SurvivalistSpecialization()
        {
            SpecName = "Survivalist";
            SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.XENOLOGY, BaseEotECareer.EotESkills.PERCEPTION, BaseEotECareer.EotESkills.RESILIENCE, BaseEotECareer.EotESkills.SURVIVAL };
            SpecDescription = "Master of the Wild\n\nBeyond civilization, in the farthest reaches of the galaxy, there are places where " +
                              "few (if any) sentients have ever trodden the ground. Places like these are ideal hiding places for those " +
                              "fleeing the law or retribution for their actions. Places like these are where Bounty Hunters who specialize " +
                              "as Survivalists thrive. ";

            /* Talent Tree */
            TalentA1 = new ForagerTalent(true, 5);
            TalentA2 = new StalkerTalent(true, 5);
            TalentA3 = new OutdoorsmanTalent(true, 5);
            TalentA4 = new ExpertTrackerTalent(true, 5);
            TalentB1 = new OutdoorsmanTalent(new List<BaseEotETalent> {  }, 10);
            TalentB2 = new SwiftTalent(new List<BaseEotETalent> {  }, 10);
            TalentB3 = new HunterTalent(new List<BaseEotETalent> {  }, 10);
            TalentB4 = new SoftSpotTalent(new List<BaseEotETalent> {  }, 10);
            TalentC1 = new ToughenedTalent(new List<BaseEotETalent> {  }, 15);
            TalentC2 = new ExpertTrackerTalent(new List<BaseEotETalent> {  }, 15);
            TalentC3 = new StalkerTalent(new List<BaseEotETalent> {  }, 15);
            TalentC4 = new NaturalOutdoorsmanTalent(new List<BaseEotETalent> {  }, 15);
            TalentD1 = new ToughenedTalent(new List<BaseEotETalent> {  }, 20);
            TalentD2 = new HunterTalent(new List<BaseEotETalent> {  }, 20);
            TalentD3 = new ExpertTrackerTalent(new List<BaseEotETalent> {  }, 20);
            TalentD4 = new BloodedTalent(new List<BaseEotETalent> {  }, 20);
            TalentE1 = new EnduringTalent(new List<BaseEotETalent> {  }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> {  }, 25);
            TalentE3 = new GritTalent(new List<BaseEotETalent> {  }, 25);
            TalentE4 = new HeroicFortitudeTalent(new List<BaseEotETalent> {  }, 25);

            TalentB1.ParentTalents = new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 };
            TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3 };
            TalentB3.ParentTalents = new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 };
            TalentB4.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC4 };
            TalentC1.ParentTalents = new List<BaseEotETalent> { TalentB1 };
            TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentC3.ParentTalents = new List<BaseEotETalent> { TalentB3, TalentC4 };
            TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4, TalentC3 };
            TalentD1.ParentTalents = new List<BaseEotETalent> { TalentC1, TalentE1 };
            TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentD3.ParentTalents = new List<BaseEotETalent> { TalentC3, TalentE3 };
            TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 };
            TalentE1.ParentTalents = new List<BaseEotETalent> { TalentD1, TalentE2 };
            TalentE2.ParentTalents = new List<BaseEotETalent> { TalentE1, TalentE3 };
            TalentE3.ParentTalents = new List<BaseEotETalent> { TalentE2, TalentD3 };
            TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 };

            



            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }