// Use this for initialization void Start() { if (cooldown == null) { Debug.LogError("Missing Cooldown Button assignment"); } sauim = GetComponent <SoftMaskScript>(); }
void SetSAM(Transform t) { SoftMaskScript thisSam = t.gameObject.GetComponent <SoftMaskScript>(); if (thisSam == null) { thisSam = t.gameObject.AddComponent <SoftMaskScript>(); } thisSam.MaskArea = MaskArea; thisSam.AlphaMask = AlphaMask; thisSam.CutOff = CutOff; thisSam.HardBlend = HardBlend; thisSam.FlipAlphaMask = FlipAlphaMask; thisSam.maskScalingRect = maskScalingRect; thisSam.DontClipMaskScalingRect = DontClipMaskScalingRect; thisSam.CascadeToALLChildren = CascadeToALLChildren; }
// Use this for initialization void Start() { SoftMaskToActivate = this.gameObject.GetComponent <SoftMaskScript>(); SoftMaskToActivate.enabled = true; }