void btnEnter_OnPress(object sender, EventArgs e) { if (bWaitEnter || bInRoom) { return; } if (roomList.selectedIndex == -1) { return; } headSend = new stPkgHead(); //byte[] roomid; //roomid = SocketMgr.StructToBytes(roomList.MyIDs[roomList.selectedIndex]); Stream = new MemoryStream(); //Stream.Write(roomid, 0, 4); //head.dataSize = 4; headSend.dataSize = 0; headSend.iSytle = 31; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bWaitEnter = true; }
void btnCreate_OnPress(object sender, EventArgs e) { if (bWaitEnter) { return; } if (bInRoom) { headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 39; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bIsHost = false; bInRoom = false; } headSend = new stPkgHead(); //head.iSytle = //包头类型还没初始化 Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 30; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bWaitEnter = true; }
private void SendOverRankInfo() { stPkgHead head = new stPkgHead(); head.iSytle = 80; RankInfo[] info = new RankInfo[ships.Length]; byte[] buffer = new byte[ships.Length * RankInfo.TotolLength]; for (int i = 0; i < ships.Length; i++) { info[i].Score = ships[i].Score; info[i].Rank = 0; info[i].Name = new char[RankInfo.NameLength]; for (int j = 0; j < ships[i].PlayerName.Length; j++) { info[i].Name[j] = ships[i].PlayerName[j]; } byte[] temp = SocketMgr.StructToBytes(info[i]); temp.CopyTo(buffer, i * RankInfo.TotolLength); } MemoryStream stream = new MemoryStream(); stream.Write(buffer, 0, buffer.Length); head.dataSize = buffer.Length; SocketMgr.SendCommonPackge(head, stream); stream.Close(); }
void btnRefresh_OnPress(object sender, EventArgs e) { headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); }
void btnStart_OnPress(object sender, EventArgs e) { headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 70; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bWaitEnter = true; }
void btnQuit_OnPress(object sender, EventArgs e) { headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 39; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bIsHost = false; bInRoom = false; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; roomList.Clear(); SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); }
void btnLogin_OnPress(object sender, EventArgs e) { if (wait != 0) { return; } LoginData data; data.Name = new char[21]; char[] temp = namebox.text.ToCharArray(); for (int i = 0; i < temp.Length; i++) { data.Name[i] = temp[i]; } data.Password = new char[21]; temp = passbox.text.ToCharArray(); for (int i = 0; i < temp.Length; i++) { data.Password[i] = temp[i]; } stPkgHead head = new stPkgHead(); MemoryStream Stream = new MemoryStream(); Stream.Write(SocketMgr.StructToBytes(data), 0, LoginData.size); head.dataSize = (int)Stream.Length; head.iSytle = 10; SocketMgr.ConnectToServer(); SocketMgr.StartReceiveThread(); SocketMgr.SendCommonPackge(head, Stream); Stream.Close(); wait++; }
public Hall(string tmpName) { devHeads = new List <string>(); devHeads.Add("asokawu"); devHeads.Add("ddli"); devHeads.Add("jehutyhu"); devHeads.Add("zashchen"); devHeads.Add("orrischen"); devHeads.Add("johntan"); devHeads.Add("seekyao"); myName = tmpName; heads = new List <Texture2D>(); ranks = new List <int>(); scores = new List <int>(); BaseGame.ShowMouse = true; roomList = new Listbox("roomlist", new Vector2(50, 120), new Point(200, 350), Color.White, Color.Green); rankList = new Listbox("ranklist", new Vector2(300, 120), new Point(450, 350), Color.White, Color.Green); bgTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.BgContent, "bg")); rlTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "roomlist")); riTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "roominfo")); bgRect = new Rectangle(0, 0, 800, 600); btnRefresh = new TextButton("RefreshBtn", new Vector2(150, 480), "Refresh", 0, Color.Gold); btnCreate = new TextButton("CreateBtn", new Vector2(310, 480), "Create a new room", 0, Color.Gold); btnQuit = new TextButton("QuitBtn", new Vector2(450, 410), "Quit", 0, Color.Gold); btnEnter = new TextButton("EnterBtn", new Vector2(70, 480), "Enter", 0, Color.Gold); btnRank = new TextButton("RankBtn", new Vector2(650, 480), "Rank List", 0, Color.Gold); btnStart = new TextButton("StartBtn", new Vector2(550, 410), "Start", 0, Color.Gold); btnRefresh.OnClick += new EventHandler(btnRefresh_OnPress); btnCreate.OnClick += new EventHandler(btnCreate_OnPress); btnQuit.OnClick += new EventHandler(btnQuit_OnPress); btnEnter.OnClick += new EventHandler(btnEnter_OnPress); btnRank.OnClick += new EventHandler(btnRank_OnPress); btnStart.OnClick += new EventHandler(btnStart_OnPress); rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection); roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection); SocketMgr.OnReceivePkg += new SocketMgr.ReceivePkgEventHandler(OnReceivePack); headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bInRoom = false; bWaitEnter = false; bIsHost = false; bHasError = false; }
void OnReceivePack(stPkgHead head, byte[] data) { if (head.iSytle == 40) { head.iSytle = 40; } if (head.iSytle == 33) { //刷房间列表成功 string str; RoomInfo room; byte[] tmpData; roomList.Clear(); tmpData = new byte[head.dataSize]; for (int i = 0; i < head.dataSize; i += 36) { str = ""; //data.Read(roomBuffer, 0, 32); for (int k = 0; k < 36; ++k) { tmpData[k] = data[i + k]; } room = (RoomInfo)SocketMgr.BytesToStuct(tmpData, typeof(RoomInfo)); for (int j = 0; room.name[j] != '\0'; ++j) { str += room.name[j]; } roomList.AddItem(" " + str + " ( " + room.players + " / 2 )", room.id); } } else if (head.iSytle == 35) { //创建房间成功 bWaitEnter = false; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bInRoom = true; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 34; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); } else if (head.iSytle == 36) { //创建房间失败 bWaitEnter = false; bInRoom = false; bIsHost = false; } else if (head.iSytle == 37) { //加入房间成功 bWaitEnter = false; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bInRoom = true; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 34; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); } else if (head.iSytle == 38) { //加入房间失败 bWaitEnter = false; bInRoom = false; bIsHost = false; } else if (head.iSytle == 34) { //列举用户信息 string str; UserInfo player; byte[] tmpData; Monitor.Enter(heads); Monitor.Enter(ranks); Monitor.Enter(scores); heads.Clear(); ranks.Clear(); scores.Clear(); tmpData = new byte[head.dataSize]; bIsHost = false; string[] tmpNames = new string[6]; int playerNum = 0; for (int i = 0; i < head.dataSize; i += 56) { str = ""; //data.Read(roomBuffer, 0, 32); for (int k = 0; k < 56; ++k) { tmpData[k] = data[i + k]; } player = (UserInfo)SocketMgr.BytesToStuct(tmpData, typeof(UserInfo)); for (int j = 0; player.name[j] != '\0'; ++j) { str += player.name[j]; } if (str == myName && player.state == 1) { bIsHost = true; } tmpNames[playerNum] = str;//, Font font) ranks.Add(player.rank); scores.Add(player.score); Texture2D tex; if (devHeads.Contains(str)) { tex = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, str)); } else { tex = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "head")); } if (tex == null) { throw new Exception(""); } heads.Add(tex); playerNum++; //roomList.AddItem("room 1" + " ( " + room.players + " / 6 )", room.id); } playerCount = playerNum; userNames = new string[playerNum]; for (int i = 0; i < playerNum; i++) { userNames[i] = tmpNames[i]; } Monitor.Exit(scores); Monitor.Exit(ranks); Monitor.Exit(heads); headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); } else if (head.iSytle == 70) { //开始游戏 bWaitEnter = false; if (bIsHost) { GameManager.AddGameScreen(new StarwarLogic(0, userNames)); } else { for (int i = 0; i < playerCount; i++) { if (userNames[i] == myName) { GameManager.AddGameScreen(new StarwarLogic(i, userNames)); } } } } else if (head.iSytle == 71) { bWaitEnter = false; } }
public Rank() { devHeads = new List <string>(); devHeads.Add("asokawu"); devHeads.Add("ddli"); devHeads.Add("jehutyhu"); devHeads.Add("zashchen"); devHeads.Add("orrischen"); devHeads.Add("johntan"); devHeads.Add("seekyao"); BaseGame.ShowMouse = true; rankPos = new Vector2(50, 120); roomList = new Listbox("roomlist", new Vector2(550, 120), new Point(200, 150), Color.White, Color.Black); rankList = new Listbox("ranklist", rankPos, new Point(450, 350), Color.White, Color.Green); bgTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.BgContent, "bg")); rkTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "ranklist")); piTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "yourinfo")); bgRect = new Rectangle(0, 0, 800, 600); btnOK = new TextButton("OKBtn", new Vector2(550, 370), "OK", 0, Color.Gold); btnOK.OnClick += new EventHandler(btnOK_OnPress); rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection); roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection); SocketMgr.OnReceivePkg += new SocketMgr.ReceivePkgEventHandler(OnReceivePack); stPkgHead head = new stPkgHead(); //head.iSytle = //包头类型还没初始化 byte[] rankcode = new byte[4]; rankcode[0] = 1; rankcode[1] = 0; rankcode[2] = 0; rankcode[3] = 0; MemoryStream Stream = new MemoryStream(); Stream.Write(rankcode, 0, 4); head.dataSize = 4; head.iSytle = 50; SocketMgr.SendCommonPackge(head, Stream); Stream.Close(); stPkgHead head2 = new stPkgHead(); MemoryStream Stream2 = new MemoryStream(); head2.dataSize = 0; head2.iSytle = 40; SocketMgr.SendCommonPackge(head2, Stream2); Stream2.Close(); head = new stPkgHead(); //head.iSytle = //包头类型还没初始化 rankcode = new byte[4]; rankcode[0] = 1; rankcode[1] = 0; rankcode[2] = 0; rankcode[3] = 0; Stream = new MemoryStream(); Stream.Write(rankcode, 0, 4); head.dataSize = 4; head.iSytle = 50; SocketMgr.SendCommonPackge(head, Stream); Stream.Close(); bOK = false; rankItems = new List <RankIF>(); bLoaded = false; // 连接到服务器 //SocketMgr.ConnectToServer(); }