private bool disposedValue = false; // To detect redundant calls protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { // TODO: dispose managed state (managed objects). SubclassDispose(); SocketDataReader.Dispose(); SocketDataWriter.Dispose(); BaseSocket.Dispose(); } // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below. // TODO: set large fields to null. disposedValue = true; } }