public new void Init() { if (!inited) { inited = true; SocketConnection.Init(); // Init the socket manager Process.Start("TABS-Multiplayer-UI.exe"); // Start the multiplayer UI } orig_Init(); // Execute the real method }
public void ShouldStartClient() { // Given var mockClient = new Mock <ISocketClient>(); // ReSharper disable once ObjectCreationAsStatement var conn = new SocketConnection(mockClient.Object, AuthTokens.None, Logger); // When conn.Init(); // Then mockClient.Verify(c => c.Start(), Times.Once); }
public void ShouldThrowClientErrorIfFailedToConnectToServerWithinTimeout() { // Given var mockClient = new Mock <ISocketClient>(); mockClient.Setup(x => x.Connect()).Throws(new IOException("I will stop socket conn from initialization")); // ReSharper disable once ObjectCreationAsStatement var conn = new SocketConnection(mockClient.Object, AuthToken, UserAgent, Logger, Server); // When var error = Exception(() => conn.Init()); // Then error.Should().BeOfType <IOException>(); error.Message.Should().Be("I will stop socket conn from initialization"); }
public void ShouldThrowClientErrorIfFailedToConnectToServerWithinTimeout() { // Given var mockClient = new Mock <ISocketClient>(); mockClient.Setup(x => x.Start()).Returns(Task.Delay(TimeSpan.FromMinutes(1))); // ReSharper disable once ObjectCreationAsStatement var conn = new SocketConnection(mockClient.Object, AuthToken, TimeSpan.FromSeconds(1), UserAgent, Logger, Server); // When var error = Exception(() => conn.Init()); // Then error.Should().BeOfType <IOException>(); error.Message.Should().Be("Failed to connect to the server neo4j.com:80 within connection timeout 1000ms"); }
internal static IConnection SetupConnection(object[] recordFields) { var requestAndResponsePairs = new List <Tuple <IRequestMessage, IResponseMessage> > { MessagePair(InitMessage(), SuccessMessage()), MessagePair(new RunMessage("CALL dbms.cluster.routing.getServers"), SuccessMessage(new List <object> { "ttl", "servers" })), MessagePair(new RecordMessage(recordFields)), MessagePair(PullAllMessage(), SuccessMessage()) }; var mock = new MockedMessagingClient(requestAndResponsePairs); var conn = new SocketConnection(mock.Client, AuthTokens.None, null); conn.Init(); return(conn); }
public void ShouldSyncInitMessageImmediately() { // Given var mockClient = new Mock <ISocketClient>(); var mockHandler = new Mock <IMessageResponseHandler>(); mockHandler.Setup(x => x.UnhandledMessageSize).Returns(1); var conn = new SocketConnection(mockClient.Object, AuthTokens.None, Logger, mockHandler.Object); // When conn.Init(); // Then mockHandler.Verify(h => h.EnqueueMessage(It.IsAny <InitMessage>(), It.IsAny <InitCollector>())); mockClient.Verify(c => c.Send(It.IsAny <IEnumerable <IRequestMessage> >()), Times.Once); mockClient.Verify(c => c.Receive(mockHandler.Object), Times.Once); }