/// <summary> /// parse input data /// </summary> /// <param name="gameAction"></param> /// <param name="actionParam"></param> /// <param name="formater"></param> /// <param name="bShowLoading"></param> private void SocketRequest(GameAction gameAction, ActionParam actionParam, IHeadFormater formater, bool bShowLoading) { if (mSocket == null) { string url = NetWriter.GetUrl(); string[] arr = url.Split(new char[] { ':' }); if (arr.Length != 2) { Debug.LogError("Url is error:" + url); return; } int nPort = int.Parse(arr[1]); mSocket = new SocketConnect(arr[0], nPort, formater); } gameAction.Head.MsgId = NetWriter.MsgId + 1; SocketPackage package = new SocketPackage(); package.ActionId = gameAction.ActionId; package.Action = gameAction; package.HasLoading = bShowLoading; package.SendTime = DateTime.Now; byte[] data = gameAction.Send(actionParam); NetWriter.resetData(); if (bShowLoading) { RequestDelegate(Status.eStartRequest); } mSocket.Send(data, package); }
public bool SendPacket(int dest, int cmd, byte[] data) { if (_socketCon.isSocketNull()) { return(false); } if (data != null && _socketCon.Send(data)) { Debug.Log("发送消息 dest=" + dest + ",cmd=" + cmd + " 成功 !"); } return(true); }
/// <summary> /// parse input data /// </summary> /// <param name="gameAction"></param> /// <param name="actionParam"></param> /// <param name="formater"></param> /// <param name="bShowLoading"></param> private void SocketRequest(GameAction gameAction, ActionParam actionParam, IHeadFormater formater, bool bShowLoading) { if (mSocket == null) { string strUrl = NetWriter.GetUrl(); string[] arr = strUrl.Split(new char[] { ':' }); int nPort = int.Parse(arr[1]); mSocket = new SocketConnect(arr[0], nPort, formater); mSocket.PushCallback += OnPushCallback; } gameAction.Head.MsgId = NetWriter.MsgId - 1; SocketPackage package = new SocketPackage(); package.MsgId = gameAction.Head.MsgId; package.ActionId = gameAction.ActionId; package.Action = gameAction; package.HasLoading = bShowLoading; package.SendTime = DateTime.Now; byte[] data = gameAction.Send(actionParam); NetWriter.resetData(); if (bShowLoading) { RequestDelegate(Status.eStartRequest); } mSocket.Send(data, package); }
/// <summary> /// Socket消息发送 /// </summary> /// <param name="gameAction">消息id</param> /// <param name="boby">内容</param> /// <param name="formater">解析协议对象</param> /// <param name="bShowLoading">是否显示loading界面</param> private void SocketRequest(GameAction gameAction, byte [] boby, IHeadFormater formater, bool bShowLoading) { if (mSocket == null) { Debug.LogError("与服务器断开连接,由于服务器无响应"); Close(); QueueEvent(EventDef.ServerColsed); return; //string strUrl = NetWriter.GetUrl(); //string[] arr = strUrl.Split(new char[] { ':' }); //int nPort = int.Parse(arr[1]); //mSocket = new SocketConnect(arr[0], nPort, formater); } gameAction.Head.MsgId = NetWriter.MsgId; SocketPackage package = new SocketPackage(); package.MsgId = (int)gameAction.Head.MsgId; package.ActionId = (int)gameAction.ActionId; package.Action = gameAction; package.HasLoading = bShowLoading; package.SendTime = DateTime.Now; byte[] data = gameAction.Send(boby); NetWriter.resetData(); if (bShowLoading) { RequestDelegate(Status.eStartRequest); } mSocket.Send(data, package); }
public async Task <int> Send(string command) { var buffers = Encoding.UTF8.GetBytes(command + "\r\n"); SocketConnect.SendBufferSize = buffers.Length; SocketConnect.Send(buffers); return(await readReply()); }
private void SendBySocket() { //从消息队列中取一条消息数据 MessageStruct message = SendreceiveManage.getInstance().getWillSendData(); if (message != null && _socketCon.Send(message.body)) { Debug.Log("发送消息 dest=" + message.dest + ",cmd=" + message.cmd + " 成功 !"); } }
private void SendBySocket() { int count = sendMemory.Count; if (count == 0) { return; } SendPBMsg smsg = sendMemory[0]; if (_socketCon == null) { Connect(); } if (_socketCon.Send(smsg.sendBody)) { Debug.Log("发送消息 dest=" + smsg.dest + ",cmd=" + smsg.cmd + " 成功 !"); sendMemory.RemoveAt(0); } }