public override void CreateAuthenticationMap(string authenID, SocialMapID socialMapId) { var data = (SocialMapIDEX)socialMapId; Debug.Log($"{DefineContain.DebugMapping} Create social map ID {authenID} - {data.GameId}"); var json = JsonUtility.ToJson(data); socialMapping.Child(authenID) .SetRawJsonValueAsync(json) .ContinueWithOnMainThread(task => { if (task.IsCompleted) { Debug.Log($"{DefineContain.DebugMapping} Create social map ID is complete"); } else { Debug.LogError($"{DefineContain.DebugMapping} Create social map ID is faulted"); } }); }
public virtual void CreateAuthenticationMap(string authenID, SocialMapID socialMapId) { }