internal void StartSocialEntity(SocialEntity item) { switch (item.Technology) { case 91: Water.gameObject.GetComponent<TechnologyItemGameObject>().StartAction(); break; } }
internal void StopSocialEntity(SocialEntity item) { switch (item.Technology) { //case 25: Roof.gameObject.GetComponent<TechnologyItemGameObject>().StopAction(); break; } }
internal void StopSocialEntity(SocialEntity item) { var tigo = Pipe1.gameObject.GetComponent<TechnologyItemGameObject>(); if (tigo == null) { tigo = Pipe1.gameObject.AddComponent<TechnologyItemGameObject>(); } tigo.StopAction(); }
public async Task <bool> UpdateSocialAsync(SocialEntity social) { var socialDb = await _contextAccount.SocialEntities.FirstOrDefaultAsync(x => x.ExternalId == social.ExternalId && x.SocialType == social.SocialType); if (socialDb == null) { return(false); } socialDb.Email = socialDb.Email == social.Email ? socialDb.Email : social.Email; socialDb.PhoneNumber = socialDb.PhoneNumber == social.PhoneNumber ? socialDb.PhoneNumber : social.PhoneNumber; socialDb.ExternalToken = socialDb.ExternalToken == social.ExternalToken ? socialDb.ExternalToken : social.ExternalToken; socialDb.ExpiresIn = socialDb.ExpiresIn == social.ExpiresIn ? socialDb.ExpiresIn : social.ExpiresIn; _contextAccount.Entry(social).State = EntityState.Modified; return(await _contextAccount.SaveChangesAsync() > 0); }
public async Task <bool> AddUserSocialAsync(int internalId, SocialType socialType, NormalizedSocialUserData socialUserData) { Logger.LogInformation($"{nameof(ExternalAuthService)}.{nameof(AddUserSocialAsync)}.Start"); var social = new SocialEntity { InternalId = internalId, SocialType = socialType, ExternalId = socialUserData.ExternalId, Email = socialUserData.ExternalEmail, ExternalToken = socialUserData.ExternalToken, ExpiresIn = socialUserData.ExpiresIn }; var result = await Db.Socials.AddUserSocialAsync(social); Logger.LogInformation($"{nameof(ExternalAuthService)}.{nameof(AddUserSocialAsync)}.End"); return(result); }
private IEnumerator StartRandomSocial(SocialEntity social, PhoneEntity pes) { yield return new WaitForSeconds(5); if (isRunSocial) { GameControllerLevel2.Instance.PhoneEntities.Remove(pes); BaseGUI.instance.ClosePhone(); if (!BaseGUI.instance.IsTrainingNow) { GameControllerLevel2.Instance.HouseActionSocial.StartSocialEntity(social); } switch (social.Room) { case RoomType.OutHouse: { if (GameControllerLevel2.Instance.Outhouse.gameObject.activeSelf) { GameControllerLevel2.Instance.Outhouse.StartSocialEntity(social); } } break; } } }
public void StartSocialEntity(SocialEntity item) { Debug.Log("Social item" + item.Id); var oldSE = ListSocialEntity.Find(se => se.Id == item.Id); if (oldSE != null) { return; } ListSocialEntity.Add(item); StartMapAction(item); GameControllerLevel2.Instance.StartSocialEntity(item); ListTime.Add(new Tuple<SocialEntity, DateTime>(item, DateTime.Now)); //var pn = new PhoneEntity //{ // Price = 3000, // Type = TypePhoneEntity.Engineer, // IdObj = item.Id, // Text = item.Text //}; }
private void HouseActionSocial_StopSocialEntityEvent1(SocialEntity obj) { gui.jekaleftBubble.gameObject.SetActive(true); GameControllerLevel2.Instance.HouseActionSocial.StopSocialEntityEvent -= HouseActionSocial_StopSocialEntityEvent1; gui.jekaleftBubble.ClickButton += jekaleftBubble_ClickButton212; gui.jekaleftBubble.Open(Boubles3, true); }
//Вместе мы справимся с любыми трудностями!" }; void HouseActionSocial_StopSocialEntityEvent(SocialEntity obj) { CloseArrow(); GameControllerLevel2.Instance.HouseActionSocial.StopSocialEntityEvent -= HouseActionSocial_StopSocialEntityEvent; NGUIMap.inst.ButtonBasementClick(null); gui.jekaleftBubble.Open(Boubles21, true); gui.jekaleftBubble.ClickButton += jekaleftBubble_ClickButton21; }
private void OnStopSocialEntityEvent(SocialEntity item) { if (StopSocialEntityEvent != null) { StopSocialEntityEvent(item); } }
internal void StopSocialEntity(SocialEntity item) { MoodCharacter.MoodPeoples += 0.05f; Achievements.AddStopSocialCount(); UIScript.Instance.PhoneCount = GameControllerLevel2.Instance.PhoneEntities.Count; switch (item.Room) { case RoomType.OutHouse: Outhouse.StopSocialEntity(item); break; case RoomType.Car: carPlaceLocation.StopSocialEntity(item); break; case RoomType.Porch: porchLocation.StopSocialEntity(item); break; case RoomType.Tech: techLocation.StopSocialEntity(item); break; case RoomType.Roof: roofLocation.StopSocialEntity(item); break; } }
internal void StartSocialEntity(SocialEntity item) { CountSocialMonth++; if (!IdSocialRun.Any(id => id == item.Id)) { IdSocialRun.Add(item.Id); BaseGUI.instance.OnSocialPopup(item); } UIScript.Instance.PhoneCount = GameControllerLevel2.Instance.PhoneEntities.Count; switch (item.Room) { case RoomType.OutHouse: Outhouse.StartSocialEntity(item); break; case RoomType.Car: carPlaceLocation.StartSocialEntity(item); break; case RoomType.Porch: porchLocation.StartSocialEntity(item); break; case RoomType.Tech: techLocation.StartSocialEntity(item); break; case RoomType.Roof: roofLocation.StartSocialEntity(item); break; case RoomType.Basement: basementLocation.StartSocialEntity(item); break; } }
public async Task <bool> AddUserSocialAsync(int userId, string code, SocialType socialType) { Logger.LogInformation($"{nameof(AccountService)}.{nameof(AddUserSocialAsync)}.Start"); NormalizedSocialUserData user; switch (socialType) { case SocialType.Facebook: user = await FbService.GetUserInfoAsync(code); break; case SocialType.Vk: user = await VkService.GetUserInfoAsync(code); break; case SocialType.Twiter: case SocialType.GooglePlus: case SocialType.Telegram: case SocialType.Badoo: case SocialType.Nothing: default: throw new Exception("We do not support this social network."); } var social = new SocialEntity { InternalId = userId, ExternalId = user.ExternalId, SocialType = socialType, Email = user.ExternalEmail, ExternalToken = user.ExternalToken, ExpiresIn = user.ExpiresIn }; if (!await Db.Users.AddUserSocialAsync(social)) { return(false); } var userInfo = await Db.UsersInfo.FindUserInfoAsync(userId, userId); if (userInfo.OriginalAvatarUrl.IsNullOrEmpty() || MediaConverter.IsStandardBackground(userInfo.OriginalAvatarUrl) && !user.OriginalPhotoUrl.IsNullOrEmpty()) { userInfo.OriginalAvatarUrl = await UploadAvatarUrlOrGetStandard(user.OriginalPhotoUrl); } var updateUser = new UpdateUserInfoDto { UserId = userInfo.UserId, FristName = userInfo.FirstName, LastName = userInfo.LastName, BirthDate = userInfo.BirthDate, SexType = userInfo.SexType, City = userInfo.City, Description = userInfo.Description }; try { await UpdateUserInfoAsync(updateUser); } catch (Exception e) { Logger.LogError(e, $"{nameof(AccountService)}.{nameof(AddUserSocialAsync)} Error"); } Logger.LogInformation($"{nameof(AccountService)}.{nameof(AddUserSocialAsync)}.End"); return(true); }
public void StopSocialEntity(SocialEntity item) { var tech = GameControllerLevel2.Instance.HouseTechnology.TechnologyList.Find(t => t.Id - 100 == item.Technology || t.Id - 200 == item.Technology || t.Id == item.Technology); GameControllerLevel2.Instance.PhoneEntities.Remove(GameControllerLevel2.Instance.PhoneEntities.Find(p => p.IdObj == item.Id)); UIScript.Instance.PhoneCount = GameControllerLevel2.Instance.PhoneEntities.Count; if (tech != null) { ListSocialEntity.Remove(item); StopMapAction(item); GameControllerLevel2.Instance.StopSocialEntity(item); OnStopSocialEntityEvent(item); var oldSocial = ListTime.Find(s => s.Item1.Id == item.Id); if (oldSocial != null) { if ((DateTime.Now - oldSocial.Item2).TotalSeconds <= 1) { GameControllerLevel2.Instance.Score += GameConst.ScoreEndSocial1sec; ListTime.Remove(oldSocial); return; } if ((DateTime.Now - oldSocial.Item2).TotalSeconds <= 2) { GameControllerLevel2.Instance.Score += GameConst.ScoreEndSocial2sec; ListTime.Remove(oldSocial); return; } if ((DateTime.Now - oldSocial.Item2).TotalSeconds <= 3) { GameControllerLevel2.Instance.Score += GameConst.ScoreEndSocial3sec; ListTime.Remove(oldSocial); return; } } } }
public void StopMapAction(SocialEntity social) { if (ListSocialActionRoom != null) { ListSocialActionRoom.Remove(social); } switch (social.Room) { case RoomType.OutHouse: { var icon = listIcon.Find(i => i.Social.Id == social.Id); if (icon) { AnimationLogic.Instance.StopAnimSocial(icon.AnimationObj); listIcon.Remove(icon); GameObject.Destroy(icon.gameObject); } } break; case RoomType.Roof: { CountRoof--; } break; case RoomType.Basement: { CountBasement--; } break; case RoomType.Porch: { CountPorch--; } break; } }
public void StartMapAction(SocialEntity social) { if (ListSocialActionRoom == null) { ListSocialActionRoom = new List<SocialEntity>(); } ListSocialActionRoom.Add(social); switch (social.Room) { case RoomType.OutHouse: { var iconObj = GameObject.Instantiate(PrefabIcon) as GameObject; var icon = iconObj.GetComponent<SocialIcon>(); icon.Social = social; icon.Flatroom = Flatroom; icon.transform.parent = ParentIcon; iconObj.transform.localScale = Vector3.one; icon.AnimationObj = AnimationLogic.Instance.StartAnimSocial(social.Id); listIcon.Add(icon); } break; case RoomType.Roof: { CountRoof++; } break; case RoomType.Basement: { CountBasement++; } break; case RoomType.Porch: { CountPorch++; } break; } }
private void StopMapAction(SocialEntity item) { if (Map != null) { Map.StopMapAction(item); } }
public async Task <bool> AddUserSocialAsync(SocialEntity social) { _contextAccount.SocialEntities.Add(social); return(await _contextAccount.SaveChangesAsync() > 0); }
internal void OnSocialPopup(SocialEntity item) { if (socialPopup.gameObject.activeSelf) { socialPopup.Close(); return; } if (!socialPopup.gameObject.activeSelf && !GuiWindow.AnyTaskFor(socialPopup)) { GuiWindow.Add(socialPopup, new object[] { item.Text, item.TextBubble }); IsOpenWindows = true; } }