private void unlockPointsInOneMatchAchievements() { SocialAchievements.ForEachPointsInOneMatchAchievement((string achievement, int threshold) => { if (points.IntPoints >= threshold) { unlockAchievement(achievement); } }); }
private void incrementAccumulatePointsAchievements() { SocialAchievements.ForEachAccumulatePointsAchievement((string achievement) => { incrementAchievement(achievement, points.IntPoints); }); }