private void OnTriggerEnter(Collider other) { if (other.tag == "Ball") { soundManager.playNetHit(); gameScript.stopBall(); gameScript.loseLife(); } }
private IEnumerator catchCoroutine() { soundManager.playGloveCatch(); gameScript.addPoints(); gameScript.addKickTime(2.0f); yield return(new WaitForSeconds(2)); gameScript.stopBall(); }