void OnTriggerEnter(Collider collision) { if (collision.gameObject.CompareTag("Pick Up")) { collision.gameObject.SetActive(false); hasShovel = true; } Flag flag = collision.gameObject.GetComponent <Flag>(); if (flag != null) { pickUp(flag); } FlagTrigger flagTrigger = collision.gameObject.GetComponent <FlagTrigger>(); if (flagTrigger != null) { flagTrigger.triggeredBy(this); } Snowman snowman = collision.gameObject.GetComponent <Snowman>(); if (snowman != null) { Debug.Log("Press Action button to enter snowman"); snowmanToEnter = snowman; } }
void OnTriggerExit(Collider collision) { Snowman snowman = collision.gameObject.GetComponent <Snowman>(); if (snowman != null) { Debug.Log("Left snowman, cannot enter it"); snowmanToEnter = null; } }
public void SnowmanNumberOfMoves_HasNotMovedYetOnEmptyBoard_ThreePossibleMoves() { var board = new BasePiece[8, 8]; var Snowman = new Snowman() { Color = Color.White, Location = new Vector(0, 3) }; board[0, 3] = Snowman; var possibleMoves = Snowman.GetMoves(board).Length; Assert.AreEqual(5, possibleMoves); }
private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (currentSnowman != null) { currentSnowman.Died -= HandleSnowmanDied; } currentSnowman = Instantiate(snowman); currentSnowman.Died += HandleSnowmanDied; currentSnowman.transform.localPosition = new Vector3(Random.RandomRange(-1, 1), Random.RandomRange(-1, 1), Random.RandomRange(-1, 1)); } }
void SpawnSnowman() { //Debug.Log("Spawning snowman"); GameObject spawnLocation = ChooseRandomSpawnLocation(); GameObject snowman = Instantiate(snowmanPrefab, spawnLocation.transform.position, spawnLocation.transform.rotation) as GameObject; Snowman snowmanScript = snowman.GetComponent <Snowman>(); snowmanScript.SetParent(this); ShootingGallerySpawn spawnScript = spawnLocation.GetComponent <ShootingGallerySpawn>(); snowmanScript.SetScore(spawnScript.score); snowmanScript.StartTimer(spawnScript.time); totalSnowmen += 1; //Debug.Log(System.String.Format("Total snowmen: {0}", totalSnowmen)); }
public void SnowmanCanJumpOverFriendlyPieces_ReturnsTrue() { var board = new BasePiece[8, 8]; var Snowman = new Snowman() { Color = Color.White, Location = new Vector(0, 3) }; board[0, 3] = Snowman; board[0, 0] = new Rook() { Color = Color.White, Location = new Vector(0, 0) }; board[0, 7] = new Rook() { Color = Color.White, Location = new Vector(0, 7) }; board[0, 1] = new Knight() { Color = Color.White, Location = new Vector(0, 1) }; board[0, 6] = new Knight() { Color = Color.White, Location = new Vector(0, 6) }; board[0, 2] = new Bishop() { Color = Color.White, Location = new Vector(0, 2) }; board[0, 5] = new Bishop() { Color = Color.White, Location = new Vector(0, 5) }; board[0, 4] = new King() { Color = Color.White, Location = new Vector(0, 4) }; for (int i = 0; i < 8; i++) { board[1, i] = new Pawn() { Color = Color.White, Location = new Vector(1, i) }; } var possibleMoves = Snowman.GetMoves(board).Length; Assert.IsTrue(possibleMoves > 0); }
public void SnowmanCannotCaptureFriendlyPieceInFrontOfIt_ReturnsTrue() { var board = new BasePiece[8, 8]; var Snowman = new Snowman() { Color = Color.White, Location = new Vector(0, 3) }; var Pawn = new Pawn() { Color = Color.White, Location = new Vector(2, 3) }; board[0, 3] = Snowman; board[2, 3] = Pawn; var possibleMoves = Snowman.GetMoves(board).Length; Assert.IsTrue(possibleMoves == 4); }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Enemy") { Snowman snowman = other.GetComponentInParent <Snowman>(); if (snowman != null) { snowman.Hit(); } for (int i = 0; i < numParticles; i++) { Vector3 randomVector = new Vector3(Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f), Random.Range(-0.05f, 0.05f)); Vector3 location = gameObject.transform.position + (gameObject.transform.forward) + randomVector; GameObject bloodObject = (GameObject)Instantiate(blood, location, gameObject.transform.rotation); } } Destroy(gameObject); }
public static Entity Create(this EntityType entityType, World world) { Entity entity = null; switch (entityType) { case EntityType.None: return(null); case EntityType.Chicken: entity = new Chicken(world); break; case EntityType.Cow: entity = new Cow(world); break; case EntityType.Pig: entity = new Pig(world); break; case EntityType.Sheep: entity = new Sheep(world); break; case EntityType.Wolf: entity = new Wolf(world); break; case EntityType.Villager: entity = new Villager(world); break; case EntityType.MushroomCow: entity = new Mooshroom(world); break; case EntityType.Squid: entity = new Squid(world); break; case EntityType.Rabbit: entity = new Rabbit(world); break; case EntityType.Bat: entity = new Bat(world); break; case EntityType.IronGolem: entity = new VillagerGolem(world); break; case EntityType.SnowGolem: entity = new Snowman(world); break; case EntityType.Ocelot: entity = new Ocelot(world); break; case EntityType.Zombie: entity = new Zombie(world); break; case EntityType.Creeper: entity = new Creeper(world); break; case EntityType.Skeleton: entity = new Skeleton(world); break; case EntityType.Spider: entity = new Spider(world); break; case EntityType.ZombiePigman: entity = new ZombiePigman(world); break; case EntityType.Slime: entity = new Slime(world); break; case EntityType.Endermite: entity = new Endermite(world); break; case EntityType.Enderman: entity = new Enderman(world); break; case EntityType.Silverfish: entity = new Silverfish(world); break; case EntityType.CaveSpider: entity = new CaveSpider(world); break; case EntityType.Ghast: entity = new Ghast(world); break; case EntityType.MagmaCube: entity = new MagmaCube(world); break; case EntityType.Blaze: entity = new Blaze(world); break; case EntityType.ZombieVillager: entity = new ZombieVillager(world); break; case EntityType.Witch: entity = new Witch(world); break; case EntityType.Stray: entity = new Stray(world); break; case EntityType.Husk: entity = new Husk(world); break; case EntityType.WitherSkeleton: entity = new WitherSkeleton(world); break; case EntityType.Guardian: entity = new Guardian(world); break; case EntityType.ElderGuardian: entity = new ElderGuardian(world); break; case EntityType.Horse: entity = new Horse(world); break; case EntityType.ZombieHorse: entity = new ZombieHorse(world); break; case EntityType.PolarBear: entity = new PolarBear(world); break; case EntityType.Shulker: entity = new Shulker(world); break; case EntityType.EnderDragon: entity = new EnderDragon(world); break; case EntityType.SkeletonHorse: entity = new SkeletonHorse(world); break; case EntityType.Wither: entity = new Wither(world); break; case EntityType.Evoker: entity = new EvocationIllager(world); break; case EntityType.Vindicator: entity = new VindicationIllager(world); break; case EntityType.Vex: entity = new Vex(world); break; case EntityType.FallingBlock: entity = new EntityFallingBlock(world, null); break; case EntityType.ArmorStand: entity = new EntityArmorStand(world, null); break; case EntityType.Arrow: entity = new ArrowEntity(world, null); break; case EntityType.Item: entity = new ItemEntity(world, null); break; case EntityType.Mooshroom: entity = new Mooshroom(world); break; case EntityType.Snowball: entity = new SnowballEntity(world, null); break; case EntityType.ThrownEgg: entity = new EggEntity(world, null); break; case EntityType.Salmon: entity = new Salmon(world); break; case EntityType.Donkey: entity = new Donkey(world); break; case EntityType.Llama: entity = new Llama(world); break; case EntityType.Mule: entity = new Mule(world); break; case EntityType.Fox: entity = new Fox(world); break; case EntityType.Parrot: entity = new Parrot(world); break; case EntityType.Phantom: entity = new Phantom(world); break; case EntityType.Bee: entity = new Bee(world); break; case EntityType.LlamaSpit: entity = new LlamaSpit(world); break; //case EntityType.Human: //entity = new PlayerMob("test", world, ); // break; default: return(null); } return(entity); }
public static Game SetUp() { var board = new BasePiece[8, 8]; board[0, 1] = new Knight() { Color = Color.White, Location = new Vector(0, 1) }; board[0, 6] = new Knight() { Color = Color.White, Location = new Vector(0, 6) }; board[7, 1] = new Knight() { Color = Color.Black, Location = new Vector(7, 1) }; board[7, 6] = new Knight() { Color = Color.Black, Location = new Vector(7, 6) }; board[0, 2] = new Bishop() { Color = Color.White, Location = new Vector(0, 2) }; board[0, 5] = new Bishop() { Color = Color.White, Location = new Vector(0, 5) }; board[7, 2] = new Bishop() { Color = Color.Black, Location = new Vector(7, 2) }; board[7, 5] = new Bishop() { Color = Color.Black, Location = new Vector(7, 5) }; board[0, 0] = new Rook() { Color = Color.White, Location = new Vector(0, 0) }; board[0, 7] = new Rook() { Color = Color.White, Location = new Vector(0, 7) }; board[7, 0] = new Rook() { Color = Color.Black, Location = new Vector(7, 0) }; board[7, 7] = new Rook() { Color = Color.Black, Location = new Vector(7, 7) }; board[0, 4] = new King() { Color = Color.White, Location = new Vector(0, 4) }; board[0, 3] = new Snowman() { Color = Color.White, Location = new Vector(0, 3) }; board[7, 4] = new King() { Color = Color.Black, Location = new Vector(7, 4) }; board[7, 3] = new Snowman() { Color = Color.Black, Location = new Vector(7, 3) }; for (int i = 0; i < 8; i++) { board[1, i] = new Pawn() { Color = Color.White, Location = new Vector(1, i) }; board[6, i] = new Pawn() { Color = Color.Black, Location = new Vector(6, i) }; } Game Game = new Game(); Game.History.Push(board); Game.Players.Enqueue(new BasePlayer() { Name = "player1", Color = Color.White }); Game.Players.Enqueue(new BasePlayer() { Name = "player2", Color = Color.Black }); return(Game); }
// Use this for initialization void Awake() { mThisEnemy = GetComponentInParent<Enemy>(); mSnowman = GameObject.FindGameObjectWithTag("Snowman").GetComponent<Snowman>(); }
public static Entity Create(this EntityType entityType, World world) { Entity entity = null; switch (entityType) { case EntityType.None: return(null); case EntityType.Chicken: entity = new Chicken(world); break; case EntityType.Cow: entity = new Cow(world); break; case EntityType.Pig: entity = new Pig(world); break; case EntityType.Sheep: entity = new Sheep(world); break; case EntityType.Wolf: entity = new Wolf(world); break; case EntityType.Villager: entity = new Villager(world); break; case EntityType.MushroomCow: entity = new Mooshroom(world); break; case EntityType.Squid: entity = new Squid(world); break; case EntityType.Rabbit: entity = new Rabbit(world); break; case EntityType.Bat: entity = new Bat(world); break; case EntityType.IronGolem: entity = new VillagerGolem(world); break; case EntityType.SnowGolem: entity = new Snowman(world); break; case EntityType.Ocelot: entity = new Ocelot(world); break; case EntityType.Zombie: entity = new Zombie(world); break; case EntityType.Creeper: entity = new Creeper(world); break; case EntityType.Skeleton: entity = new Skeleton(world); break; case EntityType.Spider: entity = new Spider(world); break; case EntityType.ZombiePigman: entity = new ZombiePigman(world); break; case EntityType.Slime: entity = new Slime(world); break; case EntityType.Enderman: entity = new Enderman(world); break; case EntityType.Silverfish: entity = new Silverfish(world); break; case EntityType.CaveSpider: entity = new CaveSpider(world); break; case EntityType.Ghast: entity = new Ghast(world); break; case EntityType.MagmaCube: entity = new MagmaCube(world); break; case EntityType.Blaze: entity = new Blaze(world); break; case EntityType.ZombieVillager: entity = new ZombieVillager(world); break; case EntityType.Witch: entity = new Witch(world); break; case EntityType.Stray: entity = new Stray(world); break; case EntityType.Husk: entity = new Husk(world); break; case EntityType.WitherSkeleton: entity = new WitherSkeleton(world); break; case EntityType.Guardian: entity = new Guardian(world); break; case EntityType.ElderGuardian: entity = new ElderGuardian(world); break; case EntityType.Horse: entity = new Horse(world); break; case EntityType.PolarBear: entity = new PolarBear(world); break; case EntityType.Shulker: entity = new Shulker(world); break; case EntityType.EnderDragon: entity = new EnderDragon(world); break; case EntityType.SkeletonHorse: entity = new SkeletonHorse(world); break; case EntityType.Wither: entity = new Wither(world); break; case EntityType.Evoker: entity = new EvocationIllager(world); break; case EntityType.Vindicator: entity = new VindicationIllager(world); break; case EntityType.Vex: entity = new Vex(world); break; //case EntityType.Human: //entity = new PlayerMob("test", world, ); // break; default: return(null); } return(entity); }
void RpcEnterSnowman() { snowmanToEnter = null; disable(); }
static void Main(string[] args) { int[] sequence = Console.ReadLine() .Split() .Select(int.Parse) .ToArray(); List <Snowman> snowmen = new List <Snowman>(); for (int index = 0; index < sequence.Length; index++) { Snowman snowman = new Snowman { Attack = sequence[index], Dead = false }; snowmen.Add(snowman); } while (snowmen.Count > 1) { for (int index = 0; index < snowmen.Count; index++) { if (snowmen[index].Dead == false) { int attacker = index; int defender = snowmen[index].Attack % snowmen.Count; int killed = Math.Abs(defender - attacker); if (killed == 0) { Console.WriteLine($"{attacker} performed harakiri"); snowmen[attacker].Dead = true; } else if (killed % 2 == 0) { Console.WriteLine($"{attacker} x {defender} -> {attacker} wins"); snowmen[defender].Dead = true; } else { Console.WriteLine($"{attacker} x {defender} -> {defender} wins"); snowmen[attacker].Dead = true; } if (MoreThanOne(snowmen) == false) { break; } } } for (int index = snowmen.Count - 1; index >= 0; index--) { if (snowmen[index].Dead == true) { snowmen.RemoveAt(index); } } } }
public override bool OnDragDrop(Mobile from, Item dropped) { BankBox box = from.BankBox; if (box == null) { return(false); } if (dropped is HolidayDeed) { if (message != null) { SayTo(from, message); } Item random = null; int randomitem = Utility.RandomMinMax(0, 3); if (randomitem == 0) { random = new Snowman(); random.Name = "snowman"; } if (randomitem == 1) { random = new SnowPile(); } if (randomitem == 2) { random = new EternalEmbers(); } if (randomitem == 3) { if (Utility.RandomBool()) { random = new RedPoinsettia(); } else { random = new WhitePoinsettia(); } random.Name = "poinsettia"; } Item roast = new RoastPig(); roast.Name = "roast pig"; Item candle = new CandleLong(); candle.Name = "candle"; candle.Hue = Utility.RandomList(0, 3343, 72, 7, 1274, 53); Item cookie = new Cookies(); cookie.Name = "Christmas cookies"; GiftBox Giftbox = new GiftBox(); string year = DateTime.Now.Year.ToString(); string Signature = "Christmas " + year; Giftbox.Name = Signature; roast.Name += " - " + Signature; Giftbox.DropItem(roast); candle.Name += " - " + Signature; Giftbox.DropItem(candle); random.Name += " - " + Signature; Giftbox.DropItem(random); cookie.Name += " - " + Signature; Giftbox.DropItem(cookie); //drop it all to bank // Adam: This method fails if the bank is full! // box.TryDropItem( from, Giftbox, false ); // this one won't box.AddItem(Giftbox); //delete deed. dropped.Delete(); return(true); } else //if not a holiday deed dont accept anything { return(false); } }
static void Main(string[] args) { int[] snowmen = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); List <Snowman> snowmenList = new List <Snowman>(); for (int i = 0; i < snowmen.Length; i++) { Snowman snowman = new Snowman(); snowman.AttackerIndex = i; if (snowmen[i] > snowmen.Length) { snowman.TargetIndex = snowmen[i] % snowmen.Length; } else { snowman.TargetIndex = snowmen[i]; } snowman.Lost = false; snowman.Suicide = false; snowmenList.Add(snowman); } while (snowmenList.Count > 1) { foreach (var s in snowmenList) { if (s.Lost == false && s.Suicide == false) { if (s.TargetIndex > snowmenList.Count) { s.TargetIndex = s.TargetIndex % snowmenList.Count; } int diff = Math.Abs(s.AttackerIndex - s.TargetIndex); if (s.AttackerIndex == s.TargetIndex) { s.Suicide = true; Console.WriteLine($"{s.AttackerIndex} performed harakiri"); } else if (diff % 2 == 0) { s.Lost = false; snowmenList[s.TargetIndex].Lost = true; Console.WriteLine($"{s.AttackerIndex} x {s.TargetIndex} -> {s.AttackerIndex} wins"); } else { s.Lost = true; Console.WriteLine($"{s.AttackerIndex} x {s.TargetIndex} -> {s.TargetIndex} wins"); } } } for (int i = 0; i < snowmenList.Count; i++) { if (snowmenList[i].Lost == true || snowmenList[i].Suicide == true) { snowmenList.Remove(snowmenList[i]); i--; } } } }