static void Main(string[] args) { using (var game = new SnesBoxGame() { CartridgePath = args[0] }) { game.Run(); } }
public Input(SnesBoxGame game) : base(game) { LibSnes.InputState += new EventHandler<InputStateEventArgs>(OnInputState); }
static void Main(string[] args) { using (var game = new SnesBoxGame() { CartridgePath = args[0] }) { game.Run(); } }
public Input(SnesBoxGame game) : base(game) { LibSnes.InputState += new EventHandler<InputStateEventArgs>(OnInputState); }