void ImportRoom(SnapshotImporter importer, bool hasSpecialGraphic) { RoomData data = new RoomData(); // Read in the screen attributes byte[] buf = importer.ReadBytes(512); int i = 0; //string s = ""; for (int y = 0; y < 16; y++) { for (int x = 0; x < 32; x++) { //s += " " + buf[i]; data.Attributes[i] = buf[i]; i++; } //s += "\r\n"; } //print(s); // Read in the room name data.RoomName = importer.ReadString(32); // Read in the block graphics for (i = 0; i < 8; i++) { // Read in the first byte that represents the attribute byte attr = importer.Read(); byte[] blockData = importer.ReadBytes(8); data.Blocks[attr] = new BlockData(blockData, (BlockType)i); } // Read Miner Willy's start position // TODO: Read 1 byte for y-offset importer.Read(); // TODO: Read 1 byte for sprite willy starts at importer.Read(); // TODO: Read 1 byte for direction facing importer.Read(); // TODO: Read 1 byte, should always be 0 importer.Read(); short rawMWPos = importer.ReadShort(); CellPoint startPos = new CellPoint(rawMWPos.GetX(), rawMWPos.GetY()); data.MinerWillyStart = startPos; importer.Read(); // Should always be zero?? // TODO: Conveyor belt (4 bytes for the conveyor belt) data.ConveyorDirection = (ConveyorDirection)importer.Read(); importer.ReadBytes(3); data.BorderColour = importer.Read(); bool addKey = true; for (var j = 0; j < 5; j++) { byte attr = importer.Read(); //if (attr == 255) addKey = false; //if (attr == 0) addKey = false; byte secondGfxBuf = importer.Read(); short keyPosRaw = importer.ReadShort(); CellPoint keyPos = new CellPoint(keyPosRaw.GetX(), keyPosRaw.GetY()); // read dummy byte int dummy = importer.Read(); if (addKey) { data.RoomKeys.Add(new RoomKey(attr, keyPos)); } addKey = true; } /* * Offset 628 is set at 0 in all Manic Miner rooms. Its counterpart in the runtime work area * (see Appendix F) "is used to decide whether or not all the items have yet been collected; * just before the items are displayed it is set to zero, then when an uncollected item is * displayed, it is changed to the attribute of that item. Thus, after printing items, if * this byte is still zero then all items must have been collected." [Garry Lancaster] * * Offset 654 is always set at 255. */ byte d1 = importer.Read(); byte d2 = importer.Read(); // PORTAL byte portalColour = importer.Read(); byte[] portalShape = importer.ReadBytes(32); short portalPosRaw = importer.ReadShort(); importer.ReadShort(); // Bit of a fudge, because we're gonna ignore the SECOND short... data.AddPortal(portalColour, portalShape, portalPosRaw.GetX(), portalPosRaw.GetY()); data.KeyShape = importer.ReadBytes(8); byte airFirst = importer.Read(); byte airSize = (byte)((airFirst - 32) - 4); byte airPixels = importer.Read(); data.AirSupply = new AirSupply() { Length = airSize, Tip = airPixels }; // Horizontal guardians for (int h = 0; h < 4; h++) { // TODO: Check this logic because we are getting black areas top left HorizontalGuardian hg = new HorizontalGuardian(); hg.Attribute = importer.Read(); var pos = importer.ReadShort(); hg.StartX = pos.GetX(); hg.StartY = pos.GetY(); importer.Read(); // ignore this byte hg.StartFrame = importer.Read(); hg.Left = importer.Read() & 0x1f; hg.Right = importer.Read() & 0x1f; if (hg.Attribute != 255) { data.HorizontalGuardians.Add(hg); } } importer.ReadBytes(3); // Always 255, and 0 and 0 Offset 730 is a terminator which is always set at 255, and Offsets 731 and 732 are 0 for all Manic Miner rooms. if (hasSpecialGraphic) { importer.ReadBytes(3); // ignore offsets 733, 734 and 736 byte[] specialGraphic = importer.ReadBytes(32); data.SpecialGraphics.Add(specialGraphic); } else { // TODO: Vertical guardians for (int h = 0; h < 4; h++) { HorizontalGuardian hg = new HorizontalGuardian(); hg.Attribute = importer.Read(); var pos = importer.ReadShort(); hg.StartX = pos.GetX(); hg.StartY = pos.GetY(); importer.Read(); // ignore this byte hg.StartFrame = importer.Read(); hg.Left = importer.Read() & 0x1f; hg.Right = importer.Read() & 0x1f; if (hg.Attribute != 0) { // TODO: NEED TO ADD TO VERTICAL GUARDIANS //data.HorizontalGuardians.Add(hg); } } } for (int sp = 0; sp < 8; sp++) { byte[] shape = importer.ReadBytes(32); data.GuardianGraphics.Add(shape); } _rooms.Add(data); }
void ImportRoom(SnapshotImporter importer, bool hasSpecialGraphics) { //throw new NotImplementedException(); RoomData data = new RoomData(); /* * for(int y=0; y<16; y++) * { * for(int x=0; x<32; x++) * { * data.SetAttr(x, y, importer.Read()); * } * } */ byte[] buf = importer.ReadBytes(512); int ii = 0; for (int y = 0; y < 16; y++) { for (int x = 0; x < 32; x++) { //data.SetAttr(x, y, buf[i]); data.Attributes[ii] = buf[ii]; ii++; } } data.RoomName = importer.ReadString(32); for (int i = 0; i < 8; i++) { byte attr = importer.Read(); ////SpriteTexture tex = new SpriteTexture(8, 8, Vector2.zero); //SpriteTexture tex = new SpriteTexture(8, 8, new Vector2(0,1)); //tex.Clear(new Color(0,0,0,0)); //for(int y=0; y<8; y++) //{ // tex.SetLine(y, importer.Read()); //} //data.Blocks[attr] = tex.Apply(); byte[] blockData = importer.ReadBytes(8); data.Blocks[attr] = new BlockData(blockData, (BlockType)i); // for debug only /* * GameObject go = new GameObject(); * go.transform.position = new Vector3(i*8, _rooms.Count*8, 0); * var sr = go.AddComponent<SpriteRenderer>(); * sr.sprite = data.Blocks[attr]; */ // /for debug only } importer.Read(); // y-offset importer.Read(); // starts at importer.Read(); // direction facing importer.Read(); // always 0 // start position short startPos = importer.ReadShort(); CellPoint pos = new CellPoint(startPos.GetX(), startPos.GetY()); data.StartPoint = pos; importer.Read(); // always 0 ??? //importer.ReadBytes(4); // (623-626) conveyor belt data.ConveyorDirection = (ConveyorDirection)importer.Read(); importer.ReadBytes(3); data.BorderColour = importer.Read(); // border color // positions of the items (keys) bool addKey = true; for (int j = 0; j < 5; j++) { addKey = true; // reset value (set default) byte attr = importer.Read(); //if (attr == 255) continue; //if (attr == 0) continue; //if (attr == 255) addKey = false; //if (attr == 0) addKey = false; byte secondGfxBuf = importer.Read(); short keyPosRaw = importer.ReadShort(); CellPoint keyPos = new CellPoint(keyPosRaw.GetX(), keyPosRaw.GetY()); importer.Read(); // dummy byte if (addKey) { data.RoomKeys.Add(new RoomKey(attr, keyPos)); } } importer.Read(); // dummy importer.Read(); // dummy always =255 // PORTAL byte portalColour = importer.Read(); // 655 byte[] portalShape = importer.ReadBytes(32); // 656-687 (=687-656+1) short portalPositionRaw = importer.ReadShort(); // 688-691 importer.ReadShort(); // skip short data.AddPortal(portalColour, portalShape, portalPositionRaw.GetX(), portalPositionRaw.GetY()); // /PORTAL data.KeyShape = importer.ReadBytes(8); // ITEMS (keys) shape byte airFirst = importer.Read(); byte airSize = (byte)(airFirst - 32 - 4); byte airPixel = importer.Read(); data.AirSupply = new AirSupply() { Length = airSize, Tip = airPixel }; // GUARDIANS // horizontal guardians(offset 702-732) for (int i = 0; i < 4; i++) { // todo: check black square in room 1 GuardianHorizontal gh = new GuardianHorizontal(); gh.Attribute = importer.Read(); var pos_tmp = importer.ReadShort(); gh.StartX = pos_tmp.GetX(); gh.StartY = pos_tmp.GetY(); //gh.StartPoint = new CellPoint(pos_tmp.GetX(), pos_tmp.GetY()); importer.Read(); // ignore gh.StartFrame = importer.Read(); gh.Left = importer.Read() & 0x1f; gh.Right = importer.Read() & 0x1f; if (gh.Attribute != 255) { data.HorizontalGuardians.Add(gh); } } importer.ReadBytes(3); // offset 730 - 255, 731-0, 732-0 if (hasSpecialGraphics) { importer.ReadBytes(3); // ignore offset 733, 734, 735 // SPECIAL GRAPHICS (offset 736-767) byte[] specialGraphic = importer.ReadBytes(32); data.SpecialGraphics.Add(specialGraphic); // /SPECIAL GRAPHICS } else { // vertical guardians(offset 702-732) for (int i = 0; i < 4; i++) { GuardianHorizontal gh = new GuardianHorizontal(); gh.Attribute = importer.Read(); var pos_tmp = importer.ReadShort(); gh.StartX = pos_tmp.GetX(); gh.StartY = pos_tmp.GetY(); //gh.StartPoint = new CellPoint(pos_tmp.GetX(), pos_tmp.GetY()); importer.Read(); // ignore gh.StartFrame = importer.Read(); gh.Left = importer.Read() & 0x1f; gh.Right = importer.Read() & 0x1f; if (gh.Attribute != 255) { //data.VerticalGuardians.Add(gh); } } } // /GUARDIANS // GUARDIAN GRAPHICS (offset 768-1023) for (int i = 0; i < 8; i++) { byte[] shape = importer.ReadBytes(32); data.GuardianGraphics.Add(shape); } // /GUARDIAN GRAPHICS _rooms.Add(data); }