예제 #1
0
        public SnakesAndLaddersMainView(IEventAggregator aggregator,
                                        TestOptions test, SnakesAndLaddersMainGameClass mainGame,
                                        SnakesAndLaddersVMData model
                                        )
        {
            _aggregator = aggregator;
            _mainGame   = mainGame;
            _model      = model;
            _aggregator.Subscribe(this);
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(SnakesAndLaddersMainViewModel.RestoreScreen));
            }

            _privateBoard                   = new GameboardXF();
            _privateBoard.Margin            = new Thickness(5, 5, 5, 5);
            _privateBoard.HorizontalOptions = LayoutOptions.Start;
            _privateBoard.VerticalOptions   = LayoutOptions.Start;
            mainStack.Children.Add(_privateBoard);
            var         thisRoll   = GetGamingButton("Roll Dice", nameof(SnakesAndLaddersMainViewModel.RollDiceAsync));
            StackLayout otherStack = new StackLayout();

            otherStack.Orientation = StackOrientation.Horizontal;
            _diceControl           = new DiceListControlXF <SimpleDice>();
            otherStack.Children.Add(thisRoll);
            _pieceTurn = new GamePieceXF();
            if (ScreenUsed == EnumScreen.SmallPhone)
            {
                _pieceTurn.WidthRequest  = 40;
                _pieceTurn.HeightRequest = 40;
            }
            else
            {
                _pieceTurn.WidthRequest  = 90;
                _pieceTurn.HeightRequest = 90;
            }
            _pieceTurn.Margin         = new Thickness(10, 0, 0, 0);
            _pieceTurn.NeedsSubscribe = false; // won't notify in this case.  just let them know when new turn.  otherwise, when this number changes, it will trigger for the gameboard (which is not good)
            _pieceTurn.Init();
            otherStack.Children.Add(_pieceTurn);
            otherStack.Children.Add(_diceControl);
            mainStack.Children.Add(otherStack);
            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Turn", nameof(SnakesAndLaddersMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(SnakesAndLaddersMainViewModel.Status));
            mainStack.Children.Add(firstInfo.GetContent);

            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        private readonly SnakesAndLaddersMainGameClass _mainGame; //if we don't need, delete.

        public SnakesAndLaddersMainViewModel(CommandContainer commandContainer,
                                             SnakesAndLaddersMainGameClass mainGame,
                                             IViewModelData viewModel,
                                             BasicData basicData,
                                             TestOptions test,
                                             IGamePackageResolver resolver
                                             )
            : base(commandContainer, mainGame, viewModel, basicData, test, resolver)
        {
            _mainGame = mainGame;
        }
예제 #3
0
        public SnakesAndLaddersMainView(IEventAggregator aggregator,
                                        TestOptions test, SnakesAndLaddersMainGameClass mainGame,
                                        SnakesAndLaddersVMData model
                                        )
        {
            _aggregator = aggregator;
            _mainGame   = mainGame;
            _model      = model;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(SnakesAndLaddersMainViewModel.RestoreScreen)
                };
            }
            _privateBoard        = new GameboardWPF();
            _privateBoard.Margin = new Thickness(5, 5, 5, 5);
            _privateBoard.HorizontalAlignment = HorizontalAlignment.Left;
            _privateBoard.VerticalAlignment   = VerticalAlignment.Top;
            mainStack.Children.Add(_privateBoard);
            var        thisRoll   = GetGamingButton("Roll Dice", nameof(SnakesAndLaddersMainViewModel.RollDiceAsync));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();
            otherStack.Children.Add(thisRoll);
            _pieceTurn                = new GamePieceWPF();
            _pieceTurn.Width          = 80;
            _pieceTurn.Height         = 80;    // try this way.
            _pieceTurn.Margin         = new Thickness(10, 0, 0, 0);
            _pieceTurn.NeedsSubscribe = false; // won't notify in this case.  just let them know when new turn.  otherwise, when this number changes, it will trigger for the gameboard (which is not good)
            _pieceTurn.Init();
            otherStack.Children.Add(_pieceTurn);
            otherStack.Children.Add(_diceControl);
            mainStack.Children.Add(otherStack);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(SnakesAndLaddersMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(SnakesAndLaddersMainViewModel.Status));
            mainStack.Children.Add(firstInfo.GetContent);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }