예제 #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("snakeHead") && Time.timeSinceLevelLoad >= 20)
     {
         movement.Dead();
     }
 }
예제 #2
0
 private void OnTriggerEnter(Collider snake)
 {
     if (snake.CompareTag("snakeHead"))
     {
         movement.Dead();
     }
 }