internal void SnakeAddElement() { SnakeElements.Add(new SnakePart(elemenetSize) { X = SnakeTail.X, Y = SnakeTail.Y }); }
internal void AddFirstElement(int numColumns, int numRows) { SnakeElements.Add(new SnakePart(elemenetSize) { X = (numColumns / 2) * elemenetSize, Y = (numRows / 2) * elemenetSize }); }