void Update() { mCountdownToNextInstruction.Update(Time.deltaTime, true); mAutoAdvanceCountdown.Update(Time.deltaTime, false); mLevelTime.Update(Time.deltaTime, false); mDisplayedScore.PullTowards(mScore, Time.deltaTime); mMessageCd.Update(Time.deltaTime, true); mComboCd.Update(Time.deltaTime, true); mGameplaySecondCd.Update(Time.deltaTime, false); if (!mLevelTime.Expired && !mCountdownToNextInstruction.Active && mScriptIp < mScript.Count) { ExecuteNextInstruction(); } if (!mComboCd.Active) { mCombo = 0; } if (mGameplaySecondCd.Expired) { IncrementGameplayTimeAchievements((int)mGameplaySecondCd.Initial); mGameplaySecondCd.Start(); } CheckAutoAdvance(); CheckLevelCleared(); }
void MovePlayer() { if (Input.touchCount > 0) { ProcessTouchSteer(Input.touches); } else { mTargetY = mTargetY + GameConsts.MaxPlayerYSpeed * Input.GetAxis("Vertical") * Time.deltaTime; } mTargetY = Util.Clamp(mTargetY, GameConsts.PlayerMinY, GameConsts.PlayerMaxY); mPlayerY.PullTowards(mTargetY, Time.deltaTime); float diff = mPlayerY.Value - gameObject.transform.position.y; gameObject.transform.Translate(0.0f, diff, 0.0f, Space.World); }