예제 #1
0
        public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            if (def.IsEdifice())
            {
                map.edificeGrid.Register(this);
                if (def.Fillage == FillCategory.Full)
                {
                    map.terrainGrid.Drawer.SetDirty();
                }
                if (def.AffectsFertility)
                {
                    map.fertilityGrid.Drawer.SetDirty();
                }
            }
            base.SpawnSetup(map, respawningAfterLoad);
            base.Map.listerBuildings.Add(this);
            if (def.coversFloor)
            {
                base.Map.mapDrawer.MapMeshDirty(base.Position, MapMeshFlag.Terrain, regenAdjacentCells: true, regenAdjacentSections: false);
            }
            CellRect cellRect = this.OccupiedRect();

            for (int i = cellRect.minZ; i <= cellRect.maxZ; i++)
            {
                for (int j = cellRect.minX; j <= cellRect.maxX; j++)
                {
                    IntVec3 intVec = new IntVec3(j, 0, i);
                    base.Map.mapDrawer.MapMeshDirty(intVec, MapMeshFlag.Buildings);
                    base.Map.glowGrid.MarkGlowGridDirty(intVec);
                    if (!SnowGrid.CanCoexistWithSnow(def))
                    {
                        base.Map.snowGrid.SetDepth(intVec, 0f);
                    }
                }
            }
            if (base.Faction == Faction.OfPlayer && def.building != null && def.building.spawnedConceptLearnOpportunity != null)
            {
                LessonAutoActivator.TeachOpportunity(def.building.spawnedConceptLearnOpportunity, OpportunityType.GoodToKnow);
            }
            AutoHomeAreaMaker.Notify_BuildingSpawned(this);
            if (def.building != null && !def.building.soundAmbient.NullOrUndefined())
            {
                LongEventHandler.ExecuteWhenFinished(delegate
                {
                    SoundInfo info   = SoundInfo.InMap(this);
                    sustainerAmbient = def.building.soundAmbient.TrySpawnSustainer(info);
                });
            }
            base.Map.listerBuildingsRepairable.Notify_BuildingSpawned(this);
            base.Map.listerArtificialBuildingsForMeditation.Notify_BuildingSpawned(this);
            base.Map.listerBuldingOfDefInProximity.Notify_BuildingSpawned(this);
            if (!this.CanBeSeenOver())
            {
                base.Map.exitMapGrid.Notify_LOSBlockerSpawned();
            }
            SmoothSurfaceDesignatorUtility.Notify_BuildingSpawned(this);
            map.avoidGrid.Notify_BuildingSpawned(this);
        }
예제 #2
0
        public override void DeSpawn(DestroyMode mode = DestroyMode.Vanish)
        {
            Map map = base.Map;

            base.DeSpawn(mode);
            if (this.def.IsEdifice())
            {
                map.edificeGrid.DeRegister(this);
            }
            if (mode != DestroyMode.WillReplace)
            {
                if (this.def.MakeFog)
                {
                    map.fogGrid.Notify_FogBlockerRemoved(base.Position);
                }
                if (this.def.holdsRoof)
                {
                    RoofCollapseCellsFinder.Notify_RoofHolderDespawned(this, map);
                }
                if (this.def.IsSmoothable)
                {
                    SmoothSurfaceDesignatorUtility.Notify_BuildingDespawned(this, map);
                }
            }
            if (this.sustainerAmbient != null)
            {
                this.sustainerAmbient.End();
            }
            CellRect cellRect = this.OccupiedRect();

            for (int i = cellRect.minZ; i <= cellRect.maxZ; i++)
            {
                for (int j = cellRect.minX; j <= cellRect.maxX; j++)
                {
                    IntVec3     loc         = new IntVec3(j, 0, i);
                    MapMeshFlag mapMeshFlag = MapMeshFlag.Buildings;
                    if (this.def.coversFloor)
                    {
                        mapMeshFlag |= MapMeshFlag.Terrain;
                    }
                    if (this.def.Fillage == FillCategory.Full)
                    {
                        mapMeshFlag |= MapMeshFlag.Roofs;
                        mapMeshFlag |= MapMeshFlag.Snow;
                    }
                    map.mapDrawer.MapMeshDirty(loc, mapMeshFlag);
                    map.glowGrid.MarkGlowGridDirty(loc);
                }
            }
            map.listerBuildings.Remove(this);
            map.listerBuildingsRepairable.Notify_BuildingDeSpawned(this);
            if (this.def.building.leaveTerrain != null && Current.ProgramState == ProgramState.Playing && this.canChangeTerrainOnDestroyed)
            {
                CellRect.CellRectIterator iterator = this.OccupiedRect().GetIterator();
                while (!iterator.Done())
                {
                    map.terrainGrid.SetTerrain(iterator.Current, this.def.building.leaveTerrain);
                    iterator.MoveNext();
                }
            }
            map.designationManager.Notify_BuildingDespawned(this);
            if (!this.CanBeSeenOver())
            {
                map.exitMapGrid.Notify_LOSBlockerDespawned();
            }
            if (this.def.building.hasFuelingPort)
            {
                IntVec3        fuelingPortCell = FuelingPortUtility.GetFuelingPortCell(base.Position, base.Rotation);
                CompLaunchable compLaunchable  = FuelingPortUtility.LaunchableAt(fuelingPortCell, map);
                if (compLaunchable != null)
                {
                    compLaunchable.Notify_FuelingPortSourceDeSpawned();
                }
            }
            if (this.def.building.ai_combatDangerous)
            {
                AvoidGridMaker.Notify_CombatDangerousBuildingDespawned(this, map);
            }
        }
예제 #3
0
        public override void DeSpawn(DestroyMode mode = DestroyMode.Vanish)
        {
            Map map = base.Map;

            base.DeSpawn(mode);
            if (def.IsEdifice())
            {
                map.edificeGrid.DeRegister(this);
                if (def.Fillage == FillCategory.Full)
                {
                    map.terrainGrid.Drawer.SetDirty();
                }
                if (def.AffectsFertility)
                {
                    map.fertilityGrid.Drawer.SetDirty();
                }
            }
            if (mode != DestroyMode.WillReplace)
            {
                if (def.MakeFog)
                {
                    map.fogGrid.Notify_FogBlockerRemoved(base.Position);
                }
                if (def.holdsRoof)
                {
                    RoofCollapseCellsFinder.Notify_RoofHolderDespawned(this, map);
                }
                if (def.IsSmoothable)
                {
                    SmoothSurfaceDesignatorUtility.Notify_BuildingDespawned(this, map);
                }
            }
            if (sustainerAmbient != null)
            {
                sustainerAmbient.End();
            }
            CellRect cellRect = this.OccupiedRect();

            for (int i = cellRect.minZ; i <= cellRect.maxZ; i++)
            {
                for (int j = cellRect.minX; j <= cellRect.maxX; j++)
                {
                    IntVec3     loc         = new IntVec3(j, 0, i);
                    MapMeshFlag mapMeshFlag = MapMeshFlag.Buildings;
                    if (def.coversFloor)
                    {
                        mapMeshFlag |= MapMeshFlag.Terrain;
                    }
                    if (def.Fillage == FillCategory.Full)
                    {
                        mapMeshFlag |= MapMeshFlag.Roofs;
                        mapMeshFlag |= MapMeshFlag.Snow;
                    }
                    map.mapDrawer.MapMeshDirty(loc, mapMeshFlag);
                    map.glowGrid.MarkGlowGridDirty(loc);
                }
            }
            map.listerBuildings.Remove(this);
            map.listerBuildingsRepairable.Notify_BuildingDeSpawned(this);
            map.listerArtificialBuildingsForMeditation.Notify_BuildingDeSpawned(this);
            if (def.building.leaveTerrain != null && Current.ProgramState == ProgramState.Playing && canChangeTerrainOnDestroyed)
            {
                foreach (IntVec3 item in this.OccupiedRect())
                {
                    map.terrainGrid.SetTerrain(item, def.building.leaveTerrain);
                }
            }
            map.designationManager.Notify_BuildingDespawned(this);
            if (!this.CanBeSeenOver())
            {
                map.exitMapGrid.Notify_LOSBlockerDespawned();
            }
            if (def.building.hasFuelingPort)
            {
                FuelingPortUtility.LaunchableAt(FuelingPortUtility.GetFuelingPortCell(base.Position, base.Rotation), map)?.Notify_FuelingPortSourceDeSpawned();
            }
            map.avoidGrid.Notify_BuildingDespawned(this);
        }
예제 #4
0
        public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            //Before base.SpawnSetup() so when regions are rebuilt this building can be accessed via edificeGrid
            if (def.IsEdifice())
            {
                map.edificeGrid.Register(this);
            }

            base.SpawnSetup(map, respawningAfterLoad);

            Map.listerBuildings.Add(this);

            //Remake terrain meshes with new underwall under me
            if (def.coversFloor)
            {
                Map.mapDrawer.MapMeshDirty(Position, MapMeshFlag.Terrain, true, false);
            }

            var occRect = this.OccupiedRect();

            for (int z = occRect.minZ; z <= occRect.maxZ; z++)
            {
                for (int x = occRect.minX; x <= occRect.maxX; x++)
                {
                    var c = new IntVec3(x, 0, z);
                    Map.mapDrawer.MapMeshDirty(c, MapMeshFlag.Buildings);
                    Map.glowGrid.MarkGlowGridDirty(c);
                    if (!SnowGrid.CanCoexistWithSnow(def))
                    {
                        Map.snowGrid.SetDepth(c, 0);
                    }
                }
            }

            if (Faction == Faction.OfPlayer)
            {
                if (def.building != null && def.building.spawnedConceptLearnOpportunity != null)
                {
                    LessonAutoActivator.TeachOpportunity(def.building.spawnedConceptLearnOpportunity, OpportunityType.GoodToKnow);
                }
            }

            AutoHomeAreaMaker.Notify_BuildingSpawned(this);

            if (def.building != null && !def.building.soundAmbient.NullOrUndefined())
            {
                LongEventHandler.ExecuteWhenFinished(() =>
                {
                    SoundInfo info   = SoundInfo.InMap(this, MaintenanceType.None);
                    sustainerAmbient = SoundStarter.TrySpawnSustainer(def.building.soundAmbient, info);
                });
            }

            Map.listerBuildingsRepairable.Notify_BuildingSpawned(this);

            if (!this.CanBeSeenOver())
            {
                Map.exitMapGrid.Notify_LOSBlockerSpawned();
            }

            SmoothSurfaceDesignatorUtility.Notify_BuildingSpawned(this);

            //Must go after adding to buildings list
            map.avoidGrid.Notify_BuildingSpawned(this);
        }
예제 #5
0
        public override void DeSpawn(DestroyMode mode = DestroyMode.Vanish)
        {
            var map = Map;     // before DeSpawn!

            base.DeSpawn(mode);

            if (def.IsEdifice())
            {
                map.edificeGrid.DeRegister(this);
            }

            if (mode != DestroyMode.WillReplace)
            {
                if (def.MakeFog)
                {
                    map.fogGrid.Notify_FogBlockerRemoved(Position);
                }

                if (def.holdsRoof)
                {
                    RoofCollapseCellsFinder.Notify_RoofHolderDespawned(this, map);
                }

                if (def.IsSmoothable)
                {
                    SmoothSurfaceDesignatorUtility.Notify_BuildingDespawned(this, map);
                }
            }

            if (sustainerAmbient != null)
            {
                sustainerAmbient.End();
            }

            CellRect occRect = GenAdj.OccupiedRect(this);

            for (int z = occRect.minZ; z <= occRect.maxZ; z++)
            {
                for (int x = occRect.minX; x <= occRect.maxX; x++)
                {
                    IntVec3 c = new IntVec3(x, 0, z);

                    MapMeshFlag changeType = MapMeshFlag.Buildings;

                    if (def.coversFloor)
                    {
                        changeType |= MapMeshFlag.Terrain;
                    }

                    if (def.Fillage == FillCategory.Full)
                    {
                        changeType |= MapMeshFlag.Roofs;
                        changeType |= MapMeshFlag.Snow;
                    }

                    map.mapDrawer.MapMeshDirty(c, changeType);

                    map.glowGrid.MarkGlowGridDirty(c);
                }
            }

            map.listerBuildings.Remove(this);
            map.listerBuildingsRepairable.Notify_BuildingDeSpawned(this);

            if (def.building.leaveTerrain != null && Current.ProgramState == ProgramState.Playing && canChangeTerrainOnDestroyed)
            {
                for (var cri = GenAdj.OccupiedRect(this).GetIterator(); !cri.Done(); cri.MoveNext())
                {
                    map.terrainGrid.SetTerrain(cri.Current, def.building.leaveTerrain);
                }
            }

            //Mining, planning, etc
            map.designationManager.Notify_BuildingDespawned(this);

            if (!this.CanBeSeenOver())
            {
                map.exitMapGrid.Notify_LOSBlockerDespawned();
            }

            if (def.building.hasFuelingPort)
            {
                var fuelingPortCell = FuelingPortUtility.GetFuelingPortCell(Position, Rotation);
                var launchable      = FuelingPortUtility.LaunchableAt(fuelingPortCell, map);

                if (launchable != null)
                {
                    launchable.Notify_FuelingPortSourceDeSpawned();
                }
            }

            //Must go after removing from buildings list
            map.avoidGrid.Notify_BuildingDespawned(this);
        }