public float[,] SmoothGrid(float[,] grid) { int filterSize = filterRadius * 2 + 1; int width = grid.GetLength(0); int height = grid.GetLength(1); float[,] newGrid = new float[width, height]; SmoothFilterGrid filterGrid = new SmoothFilterGrid(filterSize, width, height, smoothingCurve); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { filterGrid.ApplySmoothing(ref newGrid, x, y, grid[x, y]); } } // int gridPoints = (width * height); // int samplePoints = gridPoints * filterSize * filterSize; // Debug.Log("Smoothing " + gridPoints.ToString("E2") + " points (" + samplePoints.ToString("E2") + " samples) took " + (Time.realtimeSinceStartup - lastTime).ToString("E2") + " seconds"); return(newGrid); }
public float[,] SmoothGrid (float[,] grid) { int filterSize = filterRadius * 2 + 1; int width = grid.GetLength(0); int height = grid.GetLength(1); float[,] newGrid = new float[width, height]; SmoothFilterGrid filterGrid = new SmoothFilterGrid (filterSize, width, height, smoothingCurve); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { filterGrid.ApplySmoothing(ref newGrid, x, y, grid[x,y]); } } // int gridPoints = (width * height); // int samplePoints = gridPoints * filterSize * filterSize; // Debug.Log("Smoothing " + gridPoints.ToString("E2") + " points (" + samplePoints.ToString("E2") + " samples) took " + (Time.realtimeSinceStartup - lastTime).ToString("E2") + " seconds"); return newGrid; }