void Start() { smoothCameraPlanet = mainCamera.GetComponent<SmoothCameraPlanet>(); smoothCameraPlanet.target = null; smoothCameraSpace = mainCamera.GetComponent<SmoothCameraSpace>(); smoothCameraSpace.target = null; mainCamera.transform.parent = null; mainCamera.transform.position = new Vector3(transform.position.x, transform.position.y, -200f); mainCamera.transform.rotation = Quaternion.Euler(Vector3.zero); otherPlayerTransform = transform; }
void Start() { if (isLocalPlayer) { smoothCameraPlanet = mainCamera.GetComponent<SmoothCameraPlanet>(); smoothCameraPlanet.target = null; smoothCameraSpace = mainCamera.GetComponent<SmoothCameraSpace>(); smoothCameraSpace.target = null; mainCamera.transform.parent = null; mainCamera.transform.position = new Vector3(transform.position.x, transform.position.y, -200f); mainCamera.transform.rotation = Quaternion.Euler(Vector3.zero); StartCoroutine("GetOtherPlayerTransform"); } else { Destroy(mainCamera); } }