void JumpToGameView() { if (status.check(LoginStatus.All)) { if (!Core.Data.playerManager.RTData.IsRegister) { Core.SM.beforeLoadLevel(SceneName.LOGIN_SCENE, SceneName.GameMovie); Application.LoadLevel(SceneName.GameMovie); SmartRelease.SmartRemoveAsset_1(); } else { Core.SM.beforeLoadLevel(SceneName.LOGIN_SCENE, SceneName.MAINUI); Application.LoadLevel(SceneName.MAINUI); SmartRelease.SmartRemoveAsset_1(); } } }