private int SimulateGamesAndGetSmartPlayerWins(int gamesToSimulate) { var smartPlayer = new SmartPlayer(); var smartPlayerWins = 0; var dummyPlayer = new DummyPlayer(); var game = new SantaseGame(smartPlayer, dummyPlayer); for (var i = 0; i < gamesToSimulate; i++) { var winner = game.Start(i % 2 == 0 ? PlayerPosition.FirstPlayer : PlayerPosition.SecondPlayer); if (winner == PlayerPosition.FirstPlayer) { smartPlayerWins++; } } // Console.WriteLine(smartPlayerWins); return smartPlayerWins; }
protected override ISantaseGame CreateGame() { IPlayer firstPlayer = new SmartPlayer(); IPlayer secondPlayer = new SmartPlayer(); ISantaseGame game = new SantaseGame(firstPlayer, secondPlayer); // new ConsoleLogger("[game] ")); return game; }
protected override ISantaseGame CreateGame() { IPlayer firstPlayer = new HelionPlayer(); IPlayer secondPlayer = new SmartPlayer(); ISantaseGame game = new SantaseGame(firstPlayer, secondPlayer); return game; }
protected override ISantaseGame CreateGame() { IPlayer firstPlayer = new SmartPlayer(); // new PlayerWithLoggerDecorator(new SmartPlayer(), new ConsoleLogger("[-]")) IPlayer secondPlayer = new SantiagoPlayer(); ISantaseGame game = new SantaseGame(firstPlayer, secondPlayer); // new ConsoleLogger("[game] ")); return(game); }
protected override ISantaseGame CreateGame() { IPlayer firstPlayer = new SmartPlayer(); IPlayer secondPlayer = new DummyPlayerChangingTrump(); ISantaseGame game = new SantaseGame(firstPlayer, secondPlayer); // new ConsoleLogger("[game] ")); return(game); }
// ReSharper disable once UnusedMember.Local private static ISantaseGame CreateGameVersusBot() { IPlayer firstPlayer = new ConsolePlayer(5, 10); IPlayer secondPlayer = new SmartPlayer(); ISantaseGame game = new SantaseGame(firstPlayer, secondPlayer); return(game); }
// ReSharper disable once UnusedMember.Local private static ISantaseGame CreateGameVersusBot() { Console.BufferHeight = Console.WindowHeight = 17; Console.BufferWidth = Console.WindowWidth = 50; IPlayer firstPlayer = new ConsolePlayer(5, 10); IPlayer secondPlayer = new SmartPlayer(); ISantaseGame game = new SantaseGame(firstPlayer, secondPlayer); return(game); }
/* Animations */ private void AnimatePickUp() { // Move this object to the PLAYER's hand SmartPlayer sp = targets[0].GetComponent <SmartPlayer>(); transform.position = targets[0].transform.position + (sp != null ? sp.GetHandPosition(true) : new Vector3(0.6f, 0, 0)); // Set the state currState = (int)States.PICKUP; offset = transform.position - targets[0].transform.position; }
/// <summary> /// Запуск игры /// </summary> public JsonResult Start(string settings) { GameState gameState = new GameState(); var gameSettings = JsonHelper.DeserialiazeWithType <GameSettings>(settings); IPlayer[] gamePlayers = new IPlayer[4]; int index = 0; foreach (var pl in gameSettings.players) { switch (pl) { case "robot": gamePlayers[index++] = new SmartPlayer(); break; case "human": gamePlayers[index++] = new WebHumanPlayer(); break; default: gamePlayers[index++] = new SmartPlayer2(); break; } } while (index < 4) { gamePlayers[index++] = new SmartPlayer(); } if (!gameSettings.mapId.HasValue) { gameSettings.mapId = new Random().Next(); } gameState.board = new Board(gamePlayers, gameSettings.mapId.Value); gameState.game = new Game(gamePlayers, gameState.board); Session["test"] = gameState; var service = new DrawService(); var map = service.Map(gameState.board); return(Json(new { gamename = "test", map = map, mapId = gameSettings.mapId.Value, stat = service.GetStatistics(gameState.game) })); }
public MainPage() { this.InitializeComponent(); if (AnalyticsInfo.VersionInfo.DeviceFamily == "Windows.Desktop") { this.AdRow.Height = new GridLength(90); // this.AdMediator_2D55AF.Height = 90; // this.AdMediator_2D55AF.Width = 768; } else { this.AdRow.Height = new GridLength(80); // this.AdMediator_2D55AF.Height = 80; // this.AdMediator_2D55AF.Width = 480; } this.playerCardControls = new[] { this.PlayerCard1, this.PlayerCard2, this.PlayerCard3, this.PlayerCard4, this.PlayerCard5, this.PlayerCard6 }; this.uiPlayer = new UiPlayer(); this.uiPlayer.RedrawCards += this.UiPlayerRedrawCards; this.uiPlayer.RedrawTrumpCard += this.UiPlayerRedrawTrumpCard; this.uiPlayer.RedrawNumberOfCardsLeftInDeck += this.UiPlayerOnRedrawNumberOfCardsLeftInDeck; this.uiPlayer.RedrawPlayerPlayedCard += this.UiPlayerOnRedrawPlayerPlayedCard; this.uiPlayer.RedrawOtherPlayerPlayedCard += this.UiPlayerOnRedrawOtherPlayerPlayedCard; this.uiPlayer.RedrawCurrentAndOtherPlayerRoundPoints += this.UiPlayerOnRedrawCurrentAndOtherPlayerRoundPoints; this.uiPlayer.RedrawCurrentAndOtherPlayerTotalPoints += this.UiPlayerOnRedrawCurrentAndOtherPlayerTotalPoints; this.uiPlayer.RedrawPlayedCards += this.UiPlayerOnRedrawPlayedCards; this.uiPlayer.GameClosed += this.UiPlayerOnGameClosed; this.uiPlayer.GameEnded += this.UiPlayerOnGameEnded; IPlayer smartPlayer = new SmartPlayer(); this.game = new SantaseGame(this.uiPlayer, smartPlayer); this.PlayerCard.Transparent(); this.OldPlayerCard.Transparent(); this.OtherPlayerCard.Transparent(); this.OldOtherPlayerCard.Transparent(); Task.Run(() => this.game.Start()); }
private void AnimateThrow(RaycastHit throwTarget) { // Add a force to send the object towards the target SmartPlayer sp = targets[0].GetComponent <SmartPlayer>(); if (sp != null) { sp.ThrowAnimation(rb, throwTarget); } else { rb.AddForce((transform.forward + transform.up * .01f) * throwForce); } // Set the state currState = (int)States.FLYING; offset = Vector3.zero; }
public MainPage() { this.InitializeComponent(); this.ProgramVersion.Text = "Santase v2.0"; this.InitializeAdControl(); this.resultPersister = new TotalResultPersister(); this.TotalResult.Text = $"{this.resultPersister.PlayerScore}-{this.resultPersister.OtherPlayerScore}"; this.playerCardControls = new[] { this.PlayerCard1, this.PlayerCard2, this.PlayerCard3, this.PlayerCard4, this.PlayerCard5, this.PlayerCard6, }; this.uiPlayer = new UiPlayer(); this.uiPlayer.RedrawCards += this.UiPlayerRedrawCards; this.uiPlayer.RedrawTrumpCard += this.UiPlayerRedrawTrumpCard; this.uiPlayer.RedrawNumberOfCardsLeftInDeck += this.UiPlayerOnRedrawNumberOfCardsLeftInDeck; this.uiPlayer.RedrawPlayerPlayedCard += this.UiPlayerOnRedrawPlayerPlayedCard; this.uiPlayer.RedrawOtherPlayerPlayedCard += this.UiPlayerOnRedrawOtherPlayerPlayedCard; this.uiPlayer.RedrawCurrentAndOtherPlayerRoundPoints += this.UiPlayerOnRedrawCurrentAndOtherPlayerRoundPoints; this.uiPlayer.RedrawCurrentAndOtherPlayerTotalPoints += this.UiPlayerOnRedrawCurrentAndOtherPlayerTotalPoints; this.uiPlayer.RedrawPlayedCards += this.UiPlayerOnRedrawPlayedCards; this.uiPlayer.GameClosed += this.UiPlayerOnGameClosed; this.uiPlayer.GameEnded += this.UiPlayerOnGameEnded; IPlayer smartPlayer = new SmartPlayer(); this.game = new SantaseGame(this.uiPlayer, smartPlayer); this.PlayerCard.Transparent(); this.OldPlayerCard.Transparent(); this.OtherPlayerCard.Transparent(); this.OldOtherPlayerCard.Transparent(); Task.Run(() => this.game.Start()); }
private int SimulateGamesAndGetSmartPlayerWins(int gamesToSimulate) { var smartPlayer = new SmartPlayer(); var smartPlayerWins = 0; var dummyPlayer = new DummyPlayer(); var game = new SantaseGame(smartPlayer, dummyPlayer); for (var i = 0; i < gamesToSimulate; i++) { var winner = game.Start(i % 2 == 0 ? PlayerPosition.FirstPlayer : PlayerPosition.SecondPlayer); if (winner == PlayerPosition.FirstPlayer) { smartPlayerWins++; } } // Console.WriteLine(smartPlayerWins); return(smartPlayerWins); }
public virtual void OnNewGame() { player = new SmartPlayer(); player.OnNewGame(); }
// ReSharper disable once UnusedMember.Local private static ISantaseGame CreateGameVersusBot() { Console.BufferHeight = Console.WindowHeight = 17; Console.BufferWidth = Console.WindowWidth = 50; IPlayer firstPlayer = new ZatvorenoAI(); IPlayer secondPlayer = new SmartPlayer(); ISantaseGame game = new SantaseGame(firstPlayer, secondPlayer); return game; }