예제 #1
0
 /// <summary>
 /// Subtree for the user switching the lamp on/off.
 /// </summary>
 /// <param name="switchTo">THe desired state of StateName.IsTurnedOn after executing the tree.</param>
 private Node ST_Switch(SmartCharacter user, StateName switchTo)
 {
     return new Sequence(
         user.Node_Require(StateName.RoleActor, StateName.IsStanding),
         this.Node_Require(StateName.RoleLamp, ~switchTo),
         user.Node_GoTo(standPoint.position),
         user.Node_OrientTowards(lightSwitch.transform.position),
         user.Node_StartInteraction(FullBodyBipedEffector.RightHand, lightSwitch.interactionObject),
         user.Node_WaitForFinish(FullBodyBipedEffector.RightHand),
         user.Node_StopInteraction(FullBodyBipedEffector.RightHand),
         new LeafInvoke(() => lightSwitch.Set(switchTo > 0)),
         this.Node_Set(switchTo)
         );
 }