public void Reset(SmallGameField[,] field, int player) { for (int row = 0; row < 3; row++) { for (int col = 0; col < 3; col++) { if (_field[row, col] == null) { _field[row, col] = new SmallGameField(); } _field[row, col].Reset(field[row, col].Field); } } _player = player; }
public void Reset() { for (int row = 0; row < 3; row++) { for (int col = 0; col < 3; col++) { if (_field[row, col] == null) { _field[row, col] = new SmallGameField(); } else { _field[row, col].Reset(); } } } _player = BoardCells.Tic; }