private void OnCollisionEnter2D(Collision2D other) { frog frog = other.gameObject.GetComponent <frog>(); Slug slug = other.gameObject.GetComponent <Slug>(); if (other.gameObject.tag == "Enemy") { if (isFalling) { if (other.gameObject.name == "frog-idle") { frog.Tremble(); m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce)); } if (other.gameObject.name == "slug") { slug.Tremble(); m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce)); } } else { isHurting = true; handleHealth(); if (other.gameObject.transform.position.x > transform.position.x) { //enemy is to my right therefore i should be damaged and move left m_Rigidbody2D.velocity = new Vector2(-hurtForce, m_Rigidbody2D.velocity.y); } else { //enemy is to my left therefore i should be damaged and move right m_Rigidbody2D.velocity = new Vector2(hurtForce, m_Rigidbody2D.velocity.y); } } } else if (other.gameObject.tag == "Eagle") { handleHealth(); } else if (other.gameObject.name == "Depth") { handleHealth(); transform.localPosition = new Vector3(-14.01f, 2.49f, 0f); } }